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NPC Generator

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Advanced [show]


Odo Blankley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, typically a more casual-formal manner. His moppish brown hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He comes from a rich northern family. His mother took him hunting and taught him how to get in the mind of other creatures. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Philantrophist. Bonds: Attractive, Criminal record, Rich, Nature. Occupation: Doctor

Voice: Low rumbling, strings words together

Attributes [hide]

Odo Blankley, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)18 (+4) 15 (+2)12 (+1)
Skills Nature +6, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Giant, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Reynard Gresham, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a long, grey, dusty cloak and is in decent physical shape. He keeps his long white hair kept up in a rat tail. He has hazel eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He has worked as a Knight like his father before him.

Motivation: Sabotage a competitor; and he's attracted to the pc

Flaws: Shy, Disease. Bonds: Family, Job, Has a crush. Occupation: Knight

Voice: pre-pubescent

Attributes [hide]

Reynard Gresham, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)16 (+3) 12 (+1)17 (+3)
Skills Insight +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnoll, Celestial, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Heward Hastings, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long chestnut hair reaches down to his waist. His face is scarred and worn.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He plays an instrument quite well.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac.

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Knight

Voice: High pitched and raspy

Attributes [hide]

Heward Hastings, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Percival Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His hair is white, silky, and of moderate length. He has blue eyes.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Percival hails from a village terrorized by dire rats. Like his mother and his sister before him, after school he went straight into learning to become a Detective. He has built up a small fortune and can afford his own way.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Bonds: Attractive, Enemies, Job, Rich. Occupation: Detective

Voice: Uses lots of figures of speech

Attributes [hide]

Percival Cholmondeley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)14 (+2) 13 (+1)11 (+0)
Skills Insight +3, Stealth +1
Senses Passive Perception 11
Languages Common, Abyssal, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Theodoric Harrington, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is matted, messy, and big. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Theodoric was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When Theodoric reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Flaws: Ugly, Impulsive. Bonds: Family, Poor, Military. Occupation: Glassblower

Voice: Scratchy, weak

Attributes [hide]

Theodoric Harrington, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)11 (+0) 14 (+2)18 (+4)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp.


Social Check DCs

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