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Advanced [show]


Peter Astley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses in white turtlenecks beneath a tan coat with green slacks. He has wavy red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born blind and as such lacked many opportunities for work. His mother took him hunting and taught him how to get in the mind of other creatures. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His religion dominates his actions; and he feels threatened by others

Flaws: Fearful, Disease. Bonds: Nature, Adventurer, Religious. Occupation: Miller

Voice: Indian accent

Attributes [hide]

Peter Astley, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 8 (-1)12 (+1) 16 (+3)13 (+1)
Skills Acrobatics +6, Perception +5
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +5

Possessions: 35000 sp. 1 Minor magic item.


Social Check DCs


Gerald Kent, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a fine chain shirt which he covers with black colored cloaks and clothing. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has always had a great fascination with Human culture. He is obsessed with finding treasure.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 14th year, his parents were killed by a orcs raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has a crush on the local Healer; and he's looking for his big break

Ideals: Gifted. Flaws: Racist. Bonds: Adventurer, Enemies, Has a crush. Occupation: Painter

Voice: Spits and sputters

Attributes [hide]

Gerald Kent, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)13 (+1) 11 (+0)16 (+3)
Skills Insight +2, Stealth +5
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Roland Stratford, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and very much looks the part of a Performer. His left leg appears badly burned and disfigured. His silver hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Flattery will make him almost putty in your hands.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He's also a talented Cook, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Shy, Selfish. Bonds: Job. Occupation: Performer

Voice: Slow speaker

Attributes [hide]

Roland Stratford, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)13 (+1) 7 (-2)8 (-1)
Skills Medicine +0, Stealth +4
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2700 sp. Lapis lazuli (7 gp). Rhodochrosite (7 gp).


Social Check DCs


Adelard Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with blue highlights, and long yellow pants that bunch up around his shoes. His hair is long and black with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: An old rival family wants him found; and a strong sense of loyalty to human people

Ideals: Philantrophist, Entrepeneur. Flaws: Disease, Racist. Bonds: Attractive, Family. Occupation: Slave Trader

Voice: Farmer accent

Attributes [hide]

Adelard Quinton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)16 (+3) 15 (+2)12 (+1)
Skills Deception +3, History +5
Senses Passive Perception 12
Languages Common, Ignan, Dwarven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Star rose quartz (80 gp). Golden yellow topaz (800 gp).


Social Check DCs


Bertram Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat. With bright red hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a ruthless business man, a trait he acquired from his father.

History: Bertram lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school before completing his studies. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Entrepeneur, Logical. Flaws: Antagonistic. Bonds: Family. Occupation: Sailor

Voice: Dutch accent

Attributes [hide]

Bertram Dalton, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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