Norman Easton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, black, dusty cloak. He wears a colorful flower in his golden hair. His fierce green eyes like to dwell on things.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: When he was but 7 years old his parents immigrated from the west. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.
Motivation: He would like to get married and retire; and wants his loneliness to end
Flaws: Fearful. Bonds: Attractive, Guardian, Rich, Immigrant, Has a crush. Occupation: Barber
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 4 (-3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1400 sp.
Arnold Ramsay, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a violet vest and prefers black and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is cut short. His otherwise smooth face is marked with small tiny scars.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He always tries to repair and not replace. It was this mentality that drove him into the Body Guard business.
History: Born in the north his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he loathes his own lifestyle
Ideals: Athletic, Persistence. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Body Guard
Voice: Australian accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1500 sp. 1 Masterwork Common Melee.
Ernest Fidget, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a weathered and beat up set of banded mail beneath an oversized white coat. He has done his best to style his auburn hair to look like a famous performer. His eyes are brown and catlike.
Personality: He is fixated on the number 79. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is skeptical of what others tell him and is slow to trust.
History: A powerful brothel owner made him what he is. He worked as a nervous Miller and found it very stressful. He inherited the family business which he has now maintained for 7 years.
Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and he'd like to take his coworkers down a peg
Flaws: Insane, Shy. Bonds: Mentor, Job. Occupation: Miller
Voice: Slurs words
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Celestial, Orc, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp.
Tim Clapham, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his blonde hair up. His violet unseeing eyes seem to look past you.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Adventurer mother left him crippled. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: He is greedy; and he is a bit of a kleptomaniac
Flaws: Disease. Bonds: Rich, Job, Criminal record, Mentor, Debt. Occupation: Dyer
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 16 (+3) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Celestial, Orc, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp.
Bertram Ainsley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He has brown hair. He has gleaming, smiling gray eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a logical person and will generally grow upset if things defy logic and science.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Bertram reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Logical. Bonds: Immigrant, Military, In love. Occupation: Locksmith
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 18 (+4) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Auran, Dwarven, Halfling
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 300 gp. Red spinel (120 gp).
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