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NPC Generator

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Advanced [show]


Dean Brownrigg, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears a sleeveless long coat of deep tan leather and dull violet iron scale mail. He keeps his long blonde hair kept up in a rat tail. His eyes are green and catlike.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Dean grew up listening to his mother's many stories. He worked as a nervous Doctor and found it very stressful. He used his abilities to travel the world and help people.

Motivation: To share knowledge with the world; and he has passion for adventuring and risk

Ideals: Philantrophist, Logical. Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Doctor

Voice: Soft and mumbly

Attributes [hide]

Dean Brownrigg, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)12 (+1) 9 (-1)13 (+1)
Skills Acrobatics +5, History +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Darkwood Buckler.


Social Check DCs


John Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears very tight pants and wife beaters, though occasionally he sports a black coat. His clothes are grease stained in places. His brown hair is unkempt and raggedy. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is lazy and tries to find solutions quickly.

History: Born to a Sage, his father struggled to pay the bills. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Someone believes him a fraud; and revenge

Flaws: Ugly, Lazy. Bonds: Poor, Immigrant, Enemies. Occupation: Servant

Voice: Breathy voice

Attributes [hide]

John Tewksbury, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)12 (+1) 13 (+1)13 (+1)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Banded mail. 1 Masterwork studded leather.


Social Check DCs


Theodoric Beckwith, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he prefers to wear brown clothing when he does not wear armor. His red hair is singed and shortened. His ears are large.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the south to a Mortician, Theodoric learned a great deal about his mother's area of expertise. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 5 years.

Motivation: His spouse's relatives view him with great suspicion; and he is unsatisfied with his job

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Mortician

Voice: Hissing voice

Attributes [hide]

Theodoric Beckwith, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)16 (+3) 16 (+3)10 (+0)
Skills Animal Handling +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Goblin, Undercommon, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Bloodstone (20 gp). Rock crystal (20 gp). Brown-green garnet (70 gp). 1 Masterwork Light steel shield.


Social Check DCs


Hubert Altham, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a long, yellow, dusty cloak, he is not a threatening figure. His moppish chestnut hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He has always had a great fascination with Human culture. Further he is a bit of a stoner and is frequently out of it.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.

Motivation: To unite with his brother; and he wants revenge against gnolls

Flaws: Racist, Addict. Bonds: Immigrant, Family, Enemies. Occupation: Farmer

Voice: Slow speaker

Attributes [hide]

Hubert Altham, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 13 (+1)11 (+0) 16 (+3)12 (+1)
Skills Investigation +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 600 sp.


Social Check DCs


Robert Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a yellow suit, green shirt, and black tie. He has a penchant for wearing a ring with an oversized ruby on his left hand. His blonde hair is heavily combed to the left. He has a dull look in his green eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His job bores him to no end. He has decided to make it more interesting.

History: He comes from a rich southern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and to reunite with his old friends

Ideals: Athletic. Bonds: Rich, Adventurer, Criminal record, Religious. Occupation: Fisher

Voice: German accent

Attributes [hide]

Robert Gracey, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)11 (+0) 8 (-1)14 (+2)
Skills History +2, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 8000 sp.


Social Check DCs

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