Richard Dumph, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a faded coat and loose pants complete with feathered hat. His hair is always cut to a buzz. His brown eyes peer out from beneath his feathered white hat.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is afraid of women and trembles around them
History: Born in the north his family was never financially stable. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear.
Ideals: Disciplined, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Servant
Voice: Raspy
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 15 (+2) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp. Black velvet mask with numerous citrines (80 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A miniature golden chest with tiny emeralds lining the top (80 gp).
Geoffrey Rutland, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is wearing the road beaten gear of a warrior. He has moderate length chestnut hair. He wears an eyepatch.
Personality: Abrasive and pushy, he has a hard time making friends. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born the only child of a wealthy merchant. Through the years after Geoffrey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Geoffrey's mother didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.
Motivation: He's repulsed by the PC; and to reunite with his absent mother
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Antagonistic, Fearful. Bonds: Family. Occupation: Dilettante
Voice: American accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Ignan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1
Possessions: 1 Average lock. 1 Hourglass.
Miles Reid, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is red, silky, and of moderate length. His eyes are amber and he is always smoking a pipe.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has all his life been fascinated with music.
History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south.
Ideals: Entrepeneur, Artistic. Flaws: Secretive. Bonds: Attractive, Poor. Occupation: Body Guard
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Lance Ramsey, Male Human [Permalink]
Personal [hide]
Description: He wears a blue vest and prefers tan and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries a battered sickle and tarnished mace as well. He wears his hair in dreadlocks. His eyes are a pleasant brown.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now spends his time doing works of charity.
Motivation: A strong sense of loyalty to Human people; and he's repulsed by the pc
Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic, Racist. Occupation: Ploughman
Voice: Smoker's lung
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 12 (+1) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +5
Possessions: 300 gp.
Robert Chester, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His blonde hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily eccentric. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He got into the Doctor business at a young age. His father was a mechanic, and taught him how to fix just about anything. He inherited the family business which he has now maintained for 14 years.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Rich, Job. Occupation: Doctor
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
