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Advanced [show]


Frederick Jacobs, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a small bristly mustache and wavy auburn hair. His eyes are likewise brown.

Personality: He acts crazy and hedonistic. He is able to make almost anything out of random pieces of junk.

History: He got into the Hunter business at a young age. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Body Guard, but doesn't like to broadcast it.

Motivation: He loathes his own lifestyle; and to be a body guard again

Ideals: Gifted. Flaws: Hedonist, Depressed. Bonds: Job. Occupation: Hunter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Frederick Jacobs, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)10 (+0) 8 (-1)9 (-1)
Skills Perception +1, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Adam Whitby, Male Human [Permalink]

Personal [hide]

Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and sports empty pouches on his belt. He keeps his long red hair kept up in a rat tail. His green eyes have a joyful gleam in them most of the time.

Personality: A skeptical and narcissistic man, Adam's first love is himself. His second love is also himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Adam was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adam decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Adam managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has decided he is irredeemable.

Ideals: Impeccable. Flaws: Forgetful, Disease. Bonds: Rich, Criminal record. Occupation: Mortician

Voice: Old Prospector

Attributes [hide]

Adam Whitby, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)9 (-1) 13 (+1)13 (+1)
Skills Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Thomas Eastoft, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in brown turtlenecks beneath a grey coat with white slacks. His red hair is still thick. His fierce gray eyes like to dwell on things.

Personality: Thomas wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Retire the richest man in the west; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined, Artistic, Entrepeneur. Bonds: Adventurer, Criminal record. Occupation: Priest

Voice: Stutters

Attributes [hide]

Thomas Eastoft, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 13 (+1)7 (-2) 15 (+2)16 (+3)
Skills Athletics +1, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +6

Possessions: 200 gp. 1 Darkwood Shield.


Social Check DCs


Gerald Hartford, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, constantly wearing a black suit, brown shirt, and yellow tie. He wears his white hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of a Miller, who enjoyed hunting, Gerald was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Ideals: Athletic. Flaws: Addict. Bonds: Family, In love, Nature. Occupation: Guard

Voice: Low range voice

Attributes [hide]

Gerald Hartford, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 17 (+3)16 (+3)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Arnold Adley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is smooth and relatively long. This green eyed westerner is not easily forgotten.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Athletic, Opinionated. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Sailor

Voice: Draws out vowels

Attributes [hide]

Arnold Adley, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)9 (-1) 10 (+0)11 (+0)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1400 sp.


Social Check DCs

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