Aldous Myerscough, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears long strands of aquamarine and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his chestnut hair down. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Aldous has worked very hard to control his curse. He now mingles about in high society.
Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it
Ideals: Optimist. Flaws: Ugly, Secretive, Disease. Bonds: Rich. Occupation: Adventurer
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 700 sp.
Anthony Garfield, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he likes to wear ponchos typically of a light pastel in addition to tight pants. His blonde hair is unkempt and raggedy. His eyes are amber and beady.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Anthony grew up listening to his father's many stories. He married young, but lost his spouse to giants. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is his passion; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Passionate. Flaws: Ugly, Depressed. Bonds: Poor, Adventurer, Enemies. Occupation: Bather
Voice: Low range voice
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 7 (-2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Charles Washington, Male Human [Permalink]
Personal [hide]
Description: Standing 6'2", this man is wearing a long, black cloak. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Always inclined to offer people food he seems plenty friendly. He is lazy, self-centered, vain, and jealous.
History: He was born to loving parents in a slum to the west. Charles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Marry his sister to traveling adventurers; and to reunite with his absent mother
Ideals: Philantrophist. Flaws: Addict, Selfish. Bonds: Poor, Nature, Family. Occupation: Sage
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Randal Axton, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of maces, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: His tongue was cut out and he uses sign language. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Banker arts, while his father instructed him in etiquette, music and courtly manner. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He has built up a small fortune and can afford his own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Immigrant, Rich. Occupation: Banker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. Citrine (50 gp). Obsidian (7 gp).
Raymond Wellington, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears an old set of leather armor, nicked and torn by the ravages of time and battle and is in decent physical shape. His golden hair is lengthy. He wears a mask on his face.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He also is a firm believer in the manly ideal.
History: Raymond hails from a village terrorized by dire rats. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Butcher for hire.
Motivation: Revenge.
Flaws: Racist, Impulsive. Bonds: Enemies, Job. Occupation: Butcher
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Aquan, Infernal, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 3000 cp. 1 Masterwork Light wooden shield. 1 Masterwork Heavy steel shield.
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Their contribution stands as a beacon of hope for all adventurers!