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Gerard Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He typically wears grey cloth garments or leather armor. He has no hair. He tend to wears goggles to shield his eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.

History: Sold as a small child to a necromancer, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Mentor, Military. Occupation: Marshal

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerard Lincoln, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)16 (+3) 10 (+0)10 (+0)
Skills Nature +5, Religion +5
Senses Passive Perception 10
Languages Common, Goblin, Auran, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Good lock. 1 Average lock.


Social Check DCs


Gunter Staurheim, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and wears a well pressed and immaculate suit (or dress). His brown hair is lengthy and is close to two feet long. His ears are large.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Ideals: Passionate, Fighting. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Roofer

Voice: Pronounces O like U

Attributes [hide]

Gunter Staurheim, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)11 (+0) 9 (-1)16 (+3)
Skills Insight +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Alexandre Hale, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this southern man wears baggy tan pantaloons and a blue scarf. He has a very tight haircut. His eyes are gray.

Personality: He is irascible and easily irritated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Priest father left him crippled. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Athletic, Joker. Flaws: Antagonistic, Disease, Insomniac. Occupation: Blacksmith

Voice: Mousy voice

Attributes [hide]

Alexandre Hale, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)17 (+3) 16 (+3)10 (+0)
Skills Acrobatics +3, Perception +5
Senses Passive Perception 15
Languages Common, Infernal, Abyssal, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Henry Harlan, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his white robe. He is physically well-built. His blonde hair is smooth and relatively long. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Being a Slave Trader kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Persistence, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Slave Trader

Voice: Dark and ominous

Attributes [hide]

Henry Harlan, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)11 (+0) 15 (+2)15 (+2)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 7000 sp. Hematite (12 gp). Jasper (30 gp).


Social Check DCs


Clerebold Leighton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in a clean grey cloak covering his clean studded leather. He wears his chestnut hair down. His fair skin shows little sign of his aristocratic breeding.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A need for knowledge about a nearby landmark; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Shepherd

Voice: Low range voice

Attributes [hide]

Clerebold Leighton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)13 (+1) 10 (+0)9 (-1)
Skills Religion +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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