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NPC Generator

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Advanced [show]


Ernest Riley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His silver hair is styled in orderly dreadlocks. He has violet eyes.

Personality: He has always had a great fascination with Human culture. He always tries to repair and not replace. It was this mentality that drove him into the Body Guard business.

History: Ernest lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Body Guard and was forced into it by his family; and further expansion of business

Ideals: Persistence. Flaws: Racist. Bonds: Rich, Family, Job. Occupation: Body Guard

Voice: Speaks with squeezed throat

Attributes [hide]

Ernest Riley, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 10 (+0)12 (+1) 13 (+1)7 (-2)
Skills Perception +3, Stealth +6
Senses Passive Perception 16
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Patrick Gresham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears baggy green pantaloons and a brown scarf. His hair is cut close to his head. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of a Farmer, who enjoyed hunting, Patrick was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and to clean up the streets

Ideals: Athletic. Flaws: Ugly. Bonds: Guardian, In love, Nature. Occupation: Engraver

Voice: Soothing and warm

Attributes [hide]

Patrick Gresham, Male Human Fighter 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)14 (+2) 11 (+0)11 (+0)
Skills Insight +2, Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Dean Marston, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this southern man wears professional attire. He has wavy red hair. His fierce amber eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Blacksmith born in the past three hundred years. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Dean was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: His religion dominates his actions; and further expansion of business

Ideals: Athletic, Philantrophist. Bonds: Attractive, Job, Religious. Occupation: Blacksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Dean Marston, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)13 (+1) 7 (-2)15 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 11000 sp. Fire opal (900 gp). 1 Minor magic item.


Social Check DCs


Diggory Clive, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a green shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His hair, while still mostly silver, has prominent grey streaks. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Diggory was born the youngest of three triplets. In his 14th year, his parents were killed by a illithids raid, leaving Diggory alone in the world. After a stint in an orphanage, he was adopted. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Disease. Bonds: Attractive, Family, Enemies. Occupation: Tailor

Voice: Indian accent

Attributes [hide]

Diggory Clive, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)9 (-1) 6 (-2)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 11000 cp.


Social Check DCs


Bertram Yardley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a long brown beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is happy with his job as a Healer. He turns his eye from what people do, preferring to live and let live. He plays an instrument quite well.

History: He was born in the east. A gifted student he started as a Cook, but he got bored and became a Healer. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Artistic, Entrepeneur. Bonds: Attractive, Job, Immigrant. Occupation: Healer

Voice: French accent

Attributes [hide]

Bertram Yardley, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)12 (+1) 10 (+0)9 (-1)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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