Anselm Dayton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a blue tunic with black highlights, and long violet pants that bunch up around his shoes. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes lackadaisically let the world flow into them.
Personality: He dislikes all the random violence that takes place in the north. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken as a slave by a traveling circus and forced to perform When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and to share knowledge with the world
Ideals: Pacifist, Gifted, Logical. Bonds: Adventurer, Slave. Occupation: Barkeep
Voice: American accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 13 (+1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +4
Possessions: 800 gp.
Nicholas Marlee, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear brown clothing when he does not wear armor. He is an epitome of beauty. His golden hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is very quiet and rarely speaks above a whisper. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born several months after his father was called into army service. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and wants to work out more often
Ideals: Entrepeneur, Athletic. Flaws: Insomniac, Shy. Bonds: Attractive, Military. Occupation: Carter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1000 sp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). 2 Holy water. 2 Holy water. 4 Antitoxin.
Ralf Kimberley, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with red colored cloaks and clothing. He carries with him a set of clubs on his belt, each one with a topaz on the hilt. He is bald on top and has large brown tufts of hair around his ears. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is happy with his job as a Bounty Hunter. He turns his eye from what people do, preferring to live and let live. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a Navigator, his mother struggled to pay the bills. While studying, he fell in love. They married and had a daughter. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Poor, In love. Occupation: Bounty Hunter
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Everard Budd, Male Human [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a brown coat with blue slacks. He keeps his black hair in a pixie cut. His eyes are likewise blue.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a habit of throwing himself into exceedingly dangerous situations.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Unemployed, but he was a colossal failure. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Many dire rats want him driven away; and wants to open a new tavern
Flaws: Impulsive. Bonds: Job, Slave, Adventurer, Enemies. Occupation: Cartwright
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Reynard Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is physically well-built. His golden hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.
Personality: He is fixated on the number 10. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He is the product a well kept family trust fund and as such has never really known need. Reynard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.
Motivation: He is greedy; and money/treasure
Ideals: Logical. Flaws: Insane. Bonds: Rich, Attractive, Nature. Occupation: Priest
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. Sardonyx (40 gp).
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