Guy Sharps, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He dresses in collared shirts and wears a proper scarf over his head. His hair is silver and curly. His eyes are amber and beady.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to loving parents in a slum to the west. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Tailor
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 sp.
Reynard Soames, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears tan leather gloves, a tan jacket, and tight pants. His chestnut hair is matted, messy, and big. His eyes are hazel and he is always smoking a pipe.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Reynard was raised in a hard working conservative environment. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has worked as a Carter like his father before him.
Motivation: He wants revenge against dire rats; and wants to open a new tavern
Flaws: Ugly, Antagonistic. Bonds: Job, Rich, Enemies. Occupation: Carter
Voice: Raspy
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Hugh Ryley, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'0" and is renowned for his bright brown suits and hats. He has moderate length black hair. His half smiles and blue eyes are beguiling and draw you in.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised in a forest tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Hugh and his spouse have recently divorced.
Motivation: Wants to open a new tavern; and wants to work out more often
Ideals: Philantrophist, Athletic. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Scribe
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Aquan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 30000 cp.
Clerebold Soames, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft blue waves gently in the breeze. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has moderate length black hair. His eyes, though not visible through his cowl, are green.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.
History: Clerebold was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He struck the Masseuse job and began his own company from there.
Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult.
Flaws: Antagonistic, Shy. Bonds: Rich, Attractive, Job. Occupation: Masseuse
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 20000 sp.
Tim Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and does not wear sleeves and tends to eschew shirts when he can avoid it. With a patchy chestnut beard and wild chestnut hair. His gray eyes are slightly larger than normal.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born into a rich family. Brilliant and gifted he never wanted to apply himself. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Athletic, Gifted. Flaws: Fearful. Bonds: Rich, Nature. Occupation: Adventurer
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +2
Possessions: 200 gp. 1 Darkwood Shield. 1 Half-Plate.
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