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NPC Generator

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Advanced [show]


Adelard Staurheim, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, pastel, dusty cloak. He has shaved his head bald. His skin is flawless and his green eyes scan people very quickly.

Personality: A skeptical and narcissistic man, Adelard's first love is himself. His second love is also himself. He also has developed a complete distrust of the Brewer profession.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Brewer, but doesn't like to broadcast it.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to open a new tavern

Ideals: Athletic, Impeccable. Flaws: Disease. Bonds: Attractive, Job, Slave. Occupation: Apothecary

Voice: Mumbles to self between sentences

Attributes [hide]

Adelard Staurheim, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)18 (+4) 14 (+2)5 (-3)
Skills Insight +4, Nature +6
Senses Passive Perception 12
Languages Common, Gnoll, Draconic, Undercommon, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 60 pp.


Social Check DCs


Norman Haley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears brown leather gloves, a brown jacket, and tight pants, he is not a threatening figure. His black hair and beard is wavy and long. He wears large thick round spectacles.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great joy in being the best Marshal in town.

History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Sabotage a competitor; and balancing his hectic life and new marshal responsibilities is difficult

Flaws: Depressed, Disease. Bonds: Job, Immigrant. Occupation: Marshal

Voice: Low range voice

Attributes [hide]

Norman Haley, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)18 (+4) 18 (+4)14 (+2)
Skills Religion +6, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Orc, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Chad Bradly, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a white vest and prefers brown and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is white and very short. His eyes are a pleasant hazel.

Personality: He is very quiet and rarely speaks above a whisper. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a Unemployed, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions.

Flaws: Ugly, Shy, Disease. Bonds: Poor, Religious. Occupation: Servant

Voice: Old Prospector

Attributes [hide]

Chad Bradly, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)14 (+2) 11 (+0)13 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Goblin, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Freshwater pearl (13 gp). Blue quartz (13 gp). Lapis lazuli (13 gp). 1 Half-Plate.


Social Check DCs


Raymond Gentry, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and black handkerchief worn on his right side. He keeps his brown hair in a pixie cut. This amber eyed southerner is not easily forgotten.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also hits on women, regardless of circumstances.

History: He was born into a rich family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Entrepeneur. Flaws: Secretive. Bonds: Has a crush, Rich. Occupation: Carter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Raymond Gentry, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)9 (-1) 11 (+0)12 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 1200 sp.


Social Check DCs


Odo Clayton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a simple green robe with white stripes complete with hood. His black hair is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He always tries to repair and not replace. It was this mentality that drove him into the Mayor business.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. There was a wharf not far from home where he often wandered off to fish. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the south; and wants to have a good time and be beloved

Ideals: Optimist, Persistence, Gifted, Entrepeneur. Bonds: Nature. Occupation: Mayor

Voice: Dutch accent

Attributes [hide]

Odo Clayton, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)8 (-1) 9 (-1)14 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs

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