John Churchill, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He wears blue painted combat armor at almost all times. His silver hair is lengthy. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He enjoys reading and quiet.
History: Gifted from a young age, John studied abroad. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love.
Ideals: Logical, Gifted. Flaws: Disease. Bonds: In love. Occupation: Bounty Hunter
Voice: Timid voice
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 9 (-1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 3000 cp. 1 Hourglass.
Peter Coombs, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears rags and sports a simple walking cane. He has a small bristly mustache and wavy blonde hair. His half smiles and hazel eyes are beguiling and draw you in.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Born to a Sellsword, his father struggled to pay the bills. In his 16th year, his parents were killed by a dire rats raid, leaving Peter alone in the world. After a stint in an orphanage, he was adopted. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To share knowledge with the world; and several ex partners dislike his way of doing things and want revenge
Ideals: Logical. Bonds: Poor, Attractive, Enemies, Family. Occupation: Bellfounder
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 20 pp.
Adam Dumph, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears light armors faded through time and improper care. He wears his black hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: While he acts the brute, he is far gentler than he would appear. He invites people to come help in his community garden.
History: Adam was born with his mother's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Philantrophist. Bonds: Attractive, Religious. Occupation: Dyer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 15 (+2) | 8 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Gnoll, Halfling
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 400 gp.
Percival Brownrigg, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He got into the Sailor business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is searching for what he claims is his rightful reward.
Motivation: Sabotage a competitor; and to reunite with his old friends
Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Adventurer. Occupation: Sailor
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 7 (-2) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 600 sp.
Aldous Alton, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Beggar. His skin is fair and his fingers are delicate and long. With a patchy white beard and wild white hair. This brown eyed easterner is not easily forgotten.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Aldous took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Beggar like his mother before him.
Motivation: Sabotage a competitor; and to be a masseuse again
Ideals: Artistic, Gifted. Bonds: Job, Has a crush, Military. Occupation: Beggar
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 9 (-1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 300 gp. Coral (120 gp). Peridot (50 gp). Hematite (8 gp).
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