William Abram, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a robe, a symbol of the four houses of cards around his neck, and a monstrous two handed axe on his belt. He has done his best to style his red hair to look like a famous performer. His eyes, though not visible through his cowl, are hazel.
Personality: He dislikes all the random violence that takes place in the west. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Healer arts, while his mother instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered poetry. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break
Ideals: Fighting, Pacifist, Artistic. Bonds: Adventurer, Rich. Occupation: Healer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Kody Trollope, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a perfectly clean shirt and pair of pants. His auburn hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a very good compulsive liar and kleptomaniac.
History: He was born into a rich family. Kody was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kody decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He struck the Engraver job and began his own company from there.
Motivation: He feels the way he acts is they only way to get by in the world; and he is greedy
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Rich, Job. Occupation: Engraver
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 6 (-2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 1 Masterwork studded leather.
Arnold Oakley, Male Human [Permalink]
Personal [hide]
Description: He wears a brown small hat and brown clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He keeps his black hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He acts crazy and hedonistic. He is afraid of women and trembles around them
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has gone from town to town working and never settling down anywhere, but has fallen for a local Ploughman. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Insomniac, Hedonist, Shy. Bonds: Has a crush, Job. Occupation: Brewer
Voice: American accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Aquan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Arnold Yeardley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear ponchos typically of a light white in addition to tight pants. He keeps his long auburn hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.
Motivation: A deep hatred of gnolls; and he desires power and/or immortality
Flaws: Insane. Bonds: Enemies, Has a crush, Adventurer, Rich, Nature. Occupation: Dilettante
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp.
Manfred Abram, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears tattered old clothes. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Animals are drawn to him, and he is able to talk to them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Bounty Hunter father left him crippled. He was granted psionic powers by his dying brother.
Motivation: He is greedy; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Ugly, Shy, Disease. Occupation: Tailor
Voice: Hissing voice
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
