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NPC Generator

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Advanced [show]


Aldous Huckabee, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tan coat over a red low-cut shirt, and a wide-brimmed hat upon his head. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are likewise brown. His teeth are white and perfect.

Personality: While he acts the brute, he is far gentler than he would appear. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Fighting, Extrovert, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Locksmith

Voice: Aggressive tone

Attributes [hide]

Aldous Huckabee, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)15 (+2) 11 (+0)17 (+3)
Skills Nature +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Aquamarine (500 gp). 1 Half-Plate. 1 Half-Plate. 1 Buckler.


Social Check DCs


Patrick Morton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears bulky red painted plate armor. His long brown hair reaches down to his waist. He has a dull look in his blue eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Blacksmith but believes his peers are too gung-ho.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Through the years after Patrick was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Patrick's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Pacifist, Artistic, Fighting. Flaws: Ugly, Antagonistic. Occupation: Blacksmith

Voice: Breathy voice

Attributes [hide]

Patrick Morton, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)13 (+1) 13 (+1)16 (+3)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Anselm Law, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a long white beard, and similarly colored long hair. He has gray eyes and a grey hat with a blue feather.

Personality: He exudes charisma. He is a tour de force of persuasion. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Sold as a small child to a necromancer, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac

Ideals: Justice. Bonds: Poor, Attractive, Criminal record, Mentor. Occupation: Bookbinder

Voice: Speaks with back of mouth

Attributes [hide]

Anselm Law, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)12 (+1) 13 (+1)15 (+2)
Skills Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1100 sp. Carnelian (50 gp). 1 Masterwork Light steel shield.


Social Check DCs


Miles Brent, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this northern man wears an entirely blue suit with green socks and a vest with buckled shoes. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet and beady.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Athletic, Optimist, Joker. Flaws: Ugly. Bonds: Mentor. Occupation: Armorer

Voice: Hissing voice

Attributes [hide]

Miles Brent, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)13 (+1) 11 (+0)10 (+0)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 5 Acid flasks. 4 Holy water. 5 Acid flasks.


Social Check DCs


Gunter England, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and wears a weathered and beat up set of banded mail beneath an oversized blue coat. His auburn hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gunter was born the youngest of three triplets. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Optimist. Flaws: Impulsive. Bonds: Family, Religious. Occupation: Guard

Voice: Booming voice

Attributes [hide]

Gunter England, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)17 (+3) 15 (+2)12 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Giant, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2900 sp. 1 Masterwork Artisan’s tools. 1 Silver holy symbol. 1 Masterwork Artisan’s tools.


Social Check DCs

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