Anthony Snape, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a black collared shirt and tan pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes lackadaisically let the world flow into them.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Anthony was born the youngest of three triplets. His mother was a soldier and died while he was still young. Anthony was left his mother's suit of armor and trained in its use and care. He has since lost track of the people in his past.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality
Ideals: Philantrophist. Bonds: In love, Family, Military, Adventurer. Occupation: Tailor
Voice: Aggressive tone
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 7 (-2) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Clerebold Tinley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a weathered and beat up set of banded mail beneath an oversized white coat. Beneath his clothing is a huge mess of scar tissue. He wears his blonde hair up in a very large beehive style do. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a criminal king-pin and mafia family His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Clerebold and his spouse have recently divorced.
Motivation: He is a bit of a kleptomaniac; and seeks redemption
Flaws: Ugly, Antagonistic. Bonds: Slave, Criminal record. Occupation: Architect
Voice: Slurs words
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp. Moonstone (60 gp).
Chad Davenport, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a perfectly clean shirt and pair of pants. He wears a deerstalker hat to hide his balding. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Chad is combative with any and all who dare try his patience in the slightest.
History: Sold as a small child to a slaver, Chad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Chad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is terrified, and will act out of fear; and further expansion of business
Ideals: Justice. Flaws: Cynical. Bonds: Attractive, Immigrant, Mentor, Nature. Occupation: Miller
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 4000 cp. Jade (100 gp).
Gerard Northcott, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses well, wearing red shirts, loose pants, and blazers most of the time. His auburn hair is knotted and matted. His eyes are a pleasant hazel.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He loathes his own lifestyle; and meet up once more with his childhood friend
Flaws: Depressed, Impulsive. Bonds: Attractive, Immigrant, Adventurer. Occupation: Junk Dealer
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4
Possessions: 22000 cp. 1 Minor magic item.
Theodoric Kitchur, Male Human [Permalink]
Personal [hide]
Description: 5'9" and muscular, this northern man is generally shirtless and showing off his tattooed chest. He keeps his long brown hair kept up in a rat tail. He wears a mask on his face.
Personality: He is overprotective of those who hire his services. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Theodoric lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To find somewhere to settle down; and wants to open a new tavern
Ideals: Athletic, Fighting. Flaws: Mundane. Bonds: Guardian, Family, Job. Occupation: Animal Trainer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
