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Advanced [show]


Hunter Tindall, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a red cloak and cross-gartered white stockings. He has done his best to style his auburn hair to look like a famous performer. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Joker, Artistic. Bonds: Attractive, Family, Slave. Occupation: Mason

Voice: Sounds elderly

Attributes [hide]

Hunter Tindall, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)11 (+0) 15 (+2)15 (+2)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 300 gp. Alexandrite (600 gp). Onyx (20 gp). Red-brown spinel (150 gp). 1 Antitoxin. 1 Smokesticks. 1 Antitoxin.


Social Check DCs


Drogo Copeland, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is short and black. His eyes are likewise amber. His teeth are white and perfect.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Drogo was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: Regain custody of his son.

Ideals: Optimist, Justice. Bonds: Attractive, Family, Adventurer. Occupation: Healer

Voice: Pronounces difficult words wrong

Attributes [hide]

Drogo Copeland, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)17 (+3) 11 (+0)11 (+0)
Skills Intimidation +2, Investigation +5
Senses Passive Perception 10
Languages Common, Sylvan, Infernal, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 70 pp. 1 Antitoxin. 1 Smokesticks.


Social Check DCs


Miles Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a custom-built plate barding that's adorned with white lining and desert motifs. His hair, while still mostly blonde, has prominent grey streaks. He wears large thick round spectacles.

Personality: A skeptical and narcissistic man, Miles's first love is himself. His second love is also himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Healer, his mother struggled to pay the bills. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has passion for adventuring and risk

Ideals: Impeccable. Bonds: Adventurer, Poor, Debt, Criminal record. Occupation: Marshal

Voice: Scandinavian accent

Attributes [hide]

Miles Hadleigh, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 90 pp.


Social Check DCs


Don Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He has a slight overbite and is overall scrawny. His brown hair is singed and shortened. His face is scarred and worn.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Don was born in the south. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Joker, Impeccable, Persistence. Flaws: Ugly, Depressed. Occupation: Junk Dealer

Voice: Cold and demanding tone

Attributes [hide]

Don Wakefield, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)16 (+3) 15 (+2)15 (+2)
Skills Acrobatics +1, History +5
Senses Passive Perception 12
Languages Common, Undercommon, Aquan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5

Possessions: 2100 sp.


Social Check DCs


Kyle Hampton, Male Human [Permalink]

Personal [hide]

Description: A 6'5" southern man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is cut short. His brown eyes have a joyful gleam in them most of the time.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A true patriot, Kyle would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the south to a Banker, Kyle learned a great deal about his father's area of expertise. His druidic abilities were realized during a raid on his village. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Obtaining odd cultural Human artifacts is his passion; and balancing his hectic life and new banker responsibilities is difficult

Ideals: Gifted. Flaws: Secretive. Bonds: Job, Military, Adventurer. Occupation: Banker

Voice: pre-pubescent

Attributes [hide]

Kyle Hampton, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)11 (+0) 10 (+0)8 (-1)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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