Don Walcott, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is long and black with streaks of blonde, and is pulled back with small blue clips. His beard is blonde, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Animals are drawn to him, and he is able to talk to them.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.
Motivation: To unite with his brother; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Insomniac, Disease. Bonds: Attractive. Occupation: Mayor
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Auran, Infernal, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 15000 cp. 1 Minor magic item.
Kody Davenport, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and dresses like a well dressed Merchant does. His left leg appears badly burned and disfigured. He has styled his red hair well, parting it to the left. His fierce brown eyes like to dwell on things.
Personality: He is calm most of the time but flees social interaction. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gifted student he started as a Servant, but he got bored and became a Merchant. He struck the Merchant job and began his own company from there.
Motivation: Wants to open a new tavern; and he is compelled to act according to his religious beliefs
Ideals: Impeccable. Flaws: Shy. Bonds: Job, Religious. Occupation: Merchant
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Robert Harlan, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a simple brown robe with white stripes complete with hood. His long auburn hair reaches down to his waist. His eyes are gray and catlike.
Personality: He is extraordinarily eccentric. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Robert was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He's also a talented Mortician, but doesn't like to broadcast it.
Motivation: A need for knowledge about a nearby landmark; and expand his business
Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Rich, Adventurer. Occupation: Ploughman
Voice: Indian accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee.
Chad Westbrook, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Sellsword. He has styled his chestnut hair well, parting it to the right. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irascible and easily irritated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Sold as a small child to a brothel owner, Chad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After a long history of fighting, Chad and his spouse have recently divorced.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Flaws: Antagonistic, Forgetful. Bonds: Mentor, Rich, Adventurer. Occupation: Sellsword
Voice: Whispers
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 7 (-2) | 12 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 90 pp.
Clerebold Fidget, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair is heavily combed to the left. His fair skin shows little sign of his aristocratic breeding.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Animals are drawn to him, and he is able to talk to them.
History: He was born to loving parents in a slum to the south. After coming to the age of reason, Clerebold took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.
Motivation: He is not mentally stable, and does not behave rationally; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Emotional, Insane. Bonds: Poor, Attractive. Occupation: Tanner
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 8 (-1) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: Just what you see.
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