Gunter Enfield, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a red shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. Beneath his clothing is a huge mess of scar tissue. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet and he is always smoking a pipe.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Logical. Flaws: Greedy. Bonds: Slave, Adventurer, Nature. Occupation: Miller
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 8 (-1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. Deep green spinel (80 gp). Obsidian (11 gp). Rock crystal (50 gp).
Alexandre Home, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a worn and beaten armor. He has a black handlebar mustache and slicked back black hair. This gray eyed northerner is not easily forgotten.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His childhood dream was to be a Ruler, but he was a colossal failure. He inherited the family business which he has now maintained for 4 years.
Motivation: He is greedy.
Ideals: Justice. Bonds: Rich, Religious, Job. Occupation: Dyer
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 18 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Orc, Halfling, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 400 gp.
Norman Spaulding, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'7". He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He wears a Stetson hat to cover his moderate length white hair. His face is covered beneath a completely black helmet.
Personality: He is extraordinarily eccentric. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: When he was but 7 years old his parents immigrated from the east. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.
Motivation: He is terrified, and will act out of fear.
Flaws: Insane, Fearful. Bonds: Immigrant, Slave. Occupation: Banker
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp. Star ruby (700 gp). White opal (700 gp). Rock crystal (20 gp). 3 Smokesticks. 2 Antitoxin. 1 Alchemist’s fire.
Miles Conway, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears an entirely white suit with brown socks and a vest with buckled shoes. His head has been shaved. His face is scarred and worn.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born to a criminal king-pin and mafia family From there he went from mercenary job to mercenary job. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Ugly, Selfish. Bonds: Rich, Criminal record, Adventurer. Occupation: Engraver
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: Hematite (15 gp). Chrysoprase (50 gp). Blue quartz (15 gp). Black star sapphire (900 gp). 1 Minor magic item.
Aldous Royston, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses well, typically a more casual-formal manner. His auburn hair has been sun bleached extensively. His violet eyes are slightly larger than normal.
Personality: Aldous speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Aldous hails from a village terrorized by drow. His father was a mechanic, and taught him how to fix just about anything. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Impeccable, Persistence. Bonds: Attractive, Criminal record, Enemies. Occupation: Spice Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 8 (-1) | 11 (+0) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple -1
Possessions: 90 pp.
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