Diggory Rodney, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. His wide-brimmed hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.
Personality: A deeply religious man he believes everything happens for a reason. He takes great joy in being the best Spy in town.
History: Born in the north to a Spy, Diggory learned a great deal about his mother's area of expertise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now travels the world, in search of power and loot.
Motivation: He is compelled to act according to his religious beliefs; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly. Bonds: Religious, Job, Adventurer. Occupation: Spy
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).
Miles Wallace, Male Human [Permalink]
Personal [hide]
Description: This man wears an entirely brown suit with yellow socks and a vest with buckled shoes. He is muscular with a powerful set of arms. He has wavy golden hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: Aggressive, abrasive, and angry, Miles embodies much of what other species detest in the Humans. He does not trust anyone and sleeps with one eye open.
History: Miles hails from a village terrorized by goblins. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hasn't been sleeping well lately.
Motivation: He is terrified, and will act out of fear; and to get a good night's sleep
Flaws: Antagonistic, Insomniac, Fearful. Bonds: Enemies, Military. Occupation: Mortician
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 3 (-4) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 12000 sp. A small bag of saffron. (80 gp). Solid gold idol (400 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).
Drogo Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear brown tank tops with black pants. He sports a flattop hair cut. His fierce violet eyes like to dwell on things.
Personality: He is fixated on the number 34. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He works hard and plays hard.
History: Drogo was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better world.
Motivation: He wants nothing more than to rejoin the army; and an old rival family wants him found
Flaws: Insane, Hedonist. Bonds: Family, Adventurer, Military. Occupation: Seamstress
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Hugh Riley, Male Human [Permalink]
Personal [hide]
Description: He wears a blue tunic with white highlights, and long black pants that bunch up around his shoes. He carries with him a set of hand crossbows on his belt, each one with a amethyst on the hilt. He wears a colorful flower in his red hair. He wears large thick round spectacles.
Personality: Hugh speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Hugh was left his mother's suit of armor and trained in its use and care. He has drifted from career to career and currently works as a Mercenary.
Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor
Ideals: Fighting, Impeccable, Logical. Bonds: Attractive, Job, Military. Occupation: Mercenary
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Geoffrey Cooper, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is physically well-built. His silver hair is kept up in a ponytail inside a broad hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: The child of northern immigrants he idolized his father. Over the years he perfected his riding and shooting skills. He has set out to sabotage the competition.
Motivation: To reunite with his absent father; and balancing his hectic life and new body guard responsibilities is difficult
Ideals: Philantrophist. Bonds: Immigrant, Nature, Job, Family. Occupation: Body Guard
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
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