Theodoric Asheton, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a white vest and prefers brown and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His whole body is exceptionally muscular. His tied-back hair is brown. He wears crescent spectacles with a black brim.
Personality: He is a Scribe first and foremost. He believes firmly that knowledge should be universal. His job bores him to no end. He has decided to make it more interesting.
History: He was born in the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has decided he is irredeemable.
Flaws: Ugly. Bonds: Immigrant, Job, Adventurer, Criminal record. Occupation: Scribe
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Draconic, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: Just what you see.
William Garrick, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is cut jaggedly and amateurishly. His blue eyes dart from person to person.
Personality: A skeptical and narcissistic man, William's first love is himself. His second love is also himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by gnolls. William was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He doesn't get along with people that don't share his tastes; and he wants revenge against gnolls
Ideals: Entrepeneur, Impeccable, Joker. Bonds: Religious, Enemies. Occupation: Dyer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Gerald Ogden, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He typically wears red cloth garments or leather armor. His white hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Gerald was born with his mother's beautiful face. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting orcs, the young Gerald began to lead the lost caravan. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is compelled to act according to his religious beliefs; and to find somewhere to settle down
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Attractive, Religious, Enemies. Occupation: Bounty Hunter
Voice: Jamaican accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. Brass mug with jade inlays (300 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Bullseye lantern. 1 Masterwork Thieves’ tools. 1 Masterwork Artisan’s tools.
Shane Benson, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is short and golden. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He never swears and excessively uses polite adverbs when speaking. He enjoys reading and quiet.
History: Born in the east to a Engraver, Shane learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has achieved small success as a Engraver.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and someone believes him a fraud
Ideals: Optimist, Logical. Bonds: Job, Enemies. Occupation: Engraver
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 13 (+1) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1 Half-Plate.
Trey Cooper, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in earthy colors with a black and blue handkerchief worn on his left side. His blonde hair, when down, is lengthy. His gray eyes are slightly larger than normal.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He comes from a rich southern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Shipwright job now, and dutifully fulfills any obligations he has.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Ideals: Justice. Flaws: Ugly. Bonds: Job, Rich, Adventurer. Occupation: Shipwright
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 12000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
