William Halsey, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a grey vest and prefers violet and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is smooth and relatively long. His eyes are amber and beady.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born at the edge of vast mountains. He dropped out of school before completing his studies. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.
Motivation: He'd like to take his coworkers down a peg; and he wants to meet his childhood hero
Ideals: Logical. Flaws: Ugly. Bonds: Job, Adventurer, Nature. Occupation: Fortune-teller
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 27000 cp. 1 Minor magic item.
Bertram Altham, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is generally well dressed albeit a few years behind the times. His whole body is exceptionally muscular. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. He has violet eyes.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Bertram hails from a village terrorized by drow. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.
Motivation: He wants revenge against drow; and revenge
Flaws: Depressed. Bonds: Attractive, Immigrant, Military, Enemies. Occupation: Barrister
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. Blue quartz (10 gp). Tourmaline (70 gp). 1 Buckler. 1 Half-Plate. 1 Half-Plate.
Randal Colton, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He sports a long brown beard, and similarly colored long hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is calm most of the time but flees social interaction. He is obsessed with finding treasure.
History: Randal was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Junk Dealer for hire.
Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg
Flaws: Ugly, Shy, Impulsive. Bonds: Adventurer, Job. Occupation: Junk Dealer
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 25000 sp.
Simon Atherton, Male Human [Permalink]
Personal [hide]
Description: 5'11" and lanky with angular features, he is an attractive figure. He prefers to wear black pants and tee shirts. His golden hair is still thick. He wears large thick round spectacles.
Personality: He is witty, but his monotone delivery comes off as unnerving Further he is a bit of a stoner and is frequently out of it.
History: He was born in the north. As a young adult he joined a group advocating for an improvement in Human conditions. He left for the north, certain he would find work there.
Motivation: Human compassion.
Ideals: Joker. Flaws: Addict, Racist. Bonds: Attractive, Immigrant. Occupation: Performer
Voice: Raspy
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Raymond Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He carries a battered trident and tarnished pickaxe as well. His brown hair is still thick. His eyes are likewise hazel.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Flattery will make him almost putty in your hands.
History: He is a Maurezhi in disguise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Adventurer. Occupation: Bricklayer
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. Banded agate (8 gp). 1 Minor magic item.
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