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Advanced [show]


Heward Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Beneath his clothing is a huge mess of scar tissue. His hair is auburn and very short. His fair skin shows little sign of his aristocratic breeding.

Personality: He is very quiet and rarely speaks above a whisper. He is a great chef.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted martial powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Slave, Attractive. Occupation: Sailor

Voice: Tuts and clicks tongue

Attributes [hide]

Heward Staurheim, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 6 (-2)18 (+4) 14 (+2)11 (+0)
Skills Acrobatics +2, Deception +2
Senses Passive Perception 12
Languages Common, Gnoll, Ignan, Dwarven, Druidic
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +2

Possessions: 500 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Richard Darlington, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tan shirt with thin blue vertical stripes and green pants. His red hair and beard is wavy and long. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He takes great joy in being the best Slave Trader in town.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his mother's forge. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Shy. Bonds: Job, Rich, Adventurer. Occupation: Slave Trader

Voice: German accent

Attributes [hide]

Richard Darlington, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)16 (+3) 10 (+0)17 (+3)
Skills Arcana +5, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp.


Social Check DCs


Rolf Browning, Male Human [Permalink]

Personal [hide]

Description: This northern man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His clothes are grease stained in places. His tied-back hair is white. His violet unseeing eyes seem to look past you.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He desires power and/or immortality.

Ideals: Optimist. Flaws: Disease. Bonds: Poor, Immigrant, Adventurer. Occupation: Interpreter

Voice: Speaks with back of mouth

Attributes [hide]

Rolf Browning, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)11 (+0) 15 (+2)14 (+2)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 5000 cp. Malachite (11 gp). Tourmaline (120 gp). Coral (120 gp). 1 Tanglefoot bags. 7 Acid flasks.


Social Check DCs


Rolf Ridley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears bulky yellow painted plate armor. He has shaved his head bald. He has several tiny ruby earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He comes from a rich southern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and sabotage a competitor

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Adventurer, Job. Occupation: Barber

Voice: Rhymes sentences (sorry)

Attributes [hide]

Rolf Ridley, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)13 (+1) 8 (-1)11 (+0)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. 3 Smokesticks. 1 Alchemist’s fire.


Social Check DCs


Balimaar Elton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a colorful flower in his black hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is an amazing painter.

History: He was born the only child of a wealthy merchant. His martial abilities were realized during a raid on his village. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Attractive. Occupation: Mason

Voice: Spanish accent

Attributes [hide]

Balimaar Elton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)9 (-1) 15 (+2)16 (+3)
Skills Acrobatics +2, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 100 gp.


Social Check DCs

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