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NPC Generator

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Advanced [show]


Theodoric Sutton, Male Human [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He typically wears blue cloth garments or leather armor. He keeps his golden hair in a pixie cut. His eyes are hazel and he is always smoking a pipe.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with finding treasure.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist, Fighting. Bonds: Attractive, Adventurer, Poor. Occupation: Detective

Voice: Gruff and masculine

Attributes [hide]

Theodoric Sutton, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 9 (-1)4 (-3) 9 (-1)15 (+2)
Skills Athletics +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Theodoric Kenley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is renowned for his bright red suits and hats. His auburn hair is drawn into a tight pony tail with a clover scrunchie. His brown eyes dart from person to person to random spaces in the air.

Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. He is a logical person and will generally grow upset if things defy logic and science.

History: Theodoric hails from a village terrorized by orcs. His mother took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and expand his business

Ideals: Logical. Flaws: Ugly. Bonds: Job, Enemies, Nature, Criminal record. Occupation: Map Maker

Voice: Complex vocabulary, royal

Attributes [hide]

Theodoric Kenley, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)10 (+0) 11 (+0)13 (+1)
Skills Athletics +4, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Guy Elton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears suspenders and pastel workpants. His shirt is red, and he wears a heavy pastel leather apron most of the time, marred by chocolates. His hair is brown and curly. He has a dull look in his violet eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He would rather hide behind his crafts than deal with other people.

History: Born in the east to a Sailor, Guy learned a great deal about his father's area of expertise. He has had some formal poetry training, and achieved minor success. He struck the Sailor job and began his own company from there.

Motivation: To be a Fortune-teller again; and wants to open a new tavern

Ideals: Impeccable, Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Sailor

Voice: High pitched, excited

Attributes [hide]

Guy Elton, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)14 (+2) 8 (-1)11 (+0)
Skills Performance +2, Stealth +1
Senses Passive Perception 9
Languages Common, Abyssal, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 sp. 3 Tanglefoot bags. 6 Acid flasks. 3 Tanglefoot bags.


Social Check DCs


Bertram Bradly, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears a lot of dark rich colors, with gold accents. His moppish auburn hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also has developed a complete distrust of the Bricklayer profession.

History: He got into the Animal Trainer business at a young age. A freak accident while working with his Bricklayer father left him crippled. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He is wracked by social anxiety; and balancing his hectic life and new animal trainer responsibilities is difficult

Flaws: Disease, Fearful. Bonds: Attractive, Job, Has a crush. Occupation: Animal Trainer

Voice: Whispers

Attributes [hide]

Bertram Bradly, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)15 (+2) 15 (+2)15 (+2)
Skills Investigation +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Goblin, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2700 sp.


Social Check DCs


Percival Brixton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears black leather gloves, a black jacket, and tight pants. His hair is always cut to a buzz. His eyes are a pleasant green.

Personality: He snorts whenever he laughs or is feeling confident. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a criminal king-pin and mafia family After coming to the age of reason, Percival took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently he has begun working with bootleggers and crooks.

Motivation: Expand his business; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Philantrophist, Gifted. Bonds: Criminal record, Job. Occupation: Servant

Voice: Creaky witch voice

Attributes [hide]

Percival Brixton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)10 (+0) 13 (+1)16 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 700 sp.


Social Check DCs

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