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Advanced [show]


Lewis Rodney, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is wearing a long, yellow, dusty cloak. His black hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Lewis was born in the south. At a young age he loved to build and create. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Joker, Artistic, Persistence. Flaws: Insane. Bonds: Family. Occupation: Architect

Voice: Mumbles to self between sentences

Attributes [hide]

Lewis Rodney, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)10 (+0) 15 (+2)8 (-1)
Skills History +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Kyle Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a long red beard with little hanging trinkets. He wears large thick round spectacles.

Personality: He dislikes all the random violence that takes place in the west. He is obsessed with finding treasure.

History: Born in a small village he learned the ways of the warrior from his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kyle grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kyle. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Pacifist, Fighting. Bonds: Adventurer, Criminal record, Religious. Occupation: Farmer

Voice: Indian accent

Attributes [hide]

Kyle Mitchell, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)11 (+0) 13 (+1)11 (+0)
Skills Performance +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp. Zircon (60 gp). Deep blue spinel (900 gp). Violet garnet (900 gp). 1 Minor magic item.


Social Check DCs


Rolf Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a perfectly clean shirt and pair of pants. His auburn hair is cut short. He wears crescent spectacles with a black brim.

Personality: He has always had a great fascination with Human culture. He does not believe in violence as a means to an end. He is a dedicated Layabout but believes his peers are too gung-ho.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He's since become an addict/alcoholic.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Pacifist, Gifted. Flaws: Racist, Addict. Bonds: Attractive, Adventurer. Occupation: Layabout

Voice: Sleepy voice

Attributes [hide]

Rolf Hayhurst, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)6 (-2) 14 (+2)15 (+2)
Skills Medicine +4, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. Coral (90 gp). Rock crystal (70 gp). 1 Minor magic item.


Social Check DCs


Miles Marlowe, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tan vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his tan boots flare out at the collars. He has a long silver beard with little hanging trinkets. His eyes are likewise green.

Personality: He is very quiet and rarely speaks above a whisper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Miles is combative with any and all who dare try his patience in the slightest.

History: He comes from a rich northern family. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Miller.

Motivation: An old rival family wants him found; and to be a glassblower again

Ideals: Justice. Flaws: Shy. Bonds: Rich, Job, Family. Occupation: Miller

Voice: Spanish accent

Attributes [hide]

Miles Marlowe, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)17 (+3) 12 (+1)10 (+0)
Skills Nature +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Sylvan, Goblin, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Good lock. 1 Masterwork Musical instrument.


Social Check DCs


Alexandre Reid, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he prefers to wear green clothing when he does not wear armor. He has done his best to style his black hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a font of random trivia from the lore and stories he has discovered

History: His mother raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He has drifted from career to career and currently works as a Sellsword.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Depressed. Bonds: Nature, Job, Adventurer. Occupation: Sellsword

Voice: Raspy

Attributes [hide]

Alexandre Reid, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)15 (+2) 14 (+2)13 (+1)
Skills History +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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