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Advanced [show]


Gerald Rodney, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'6" and is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He has a very tight haircut. His eyes are green and he is always smoking a pipe.

Personality: He is a hateful person. He taunts others and blames them for his problems. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg

Flaws: Antagonistic, Fearful. Bonds: Job, Rich, Nature. Occupation: Ploughman

Voice: Breathy voice

Attributes [hide]

Gerald Rodney, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)10 (+0) 16 (+3)14 (+2)
Skills History +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Arnold Dalton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears bulky tan painted plate armor, and a wedding ring on his right hand. His brown hair is drawn into a tight pony tail with a clover scrunchie. His thin eyebrows rest above his beady violet eyes.

Personality: He loves telling others what to do and how they should feel about things. A true patriot, Arnold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Sold as a small child to a wizard, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love.

Ideals: Opinionated. Flaws: Ugly. Bonds: In love, Military, Mentor. Occupation: Apothecary

Voice: Farmer accent

Attributes [hide]

Arnold Dalton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 17 (+3)9 (-1) 13 (+1)17 (+3)
Skills Arcana +1, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 200 gp.


Social Check DCs


Richard Vance, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears blue painted combat armor at almost all times. His red hair is heavily combed to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: He snorts whenever he laughs or is feeling confident. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable.

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Family. Occupation: Slave Trader

Voice: Sore throat, cough

Attributes [hide]

Richard Vance, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)16 (+3) 9 (-1)18 (+4)
Skills Athletics +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5

Possessions: 400 gp. Jet (140 gp). Chrysoberyl (140 gp).


Social Check DCs


Conrad Berkeley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears loose pants and a collared shirt complete with sweater beneath his coat, and his gloved hand is found clutching a nunchaku. He has golden hair. His eyes are hazel and catlike.

Personality: Prone to second guessing himself, he comes off as nervous. He is harsh and unforgiving.

History: He was born several months after his mother was called into army service. Through the years after Conrad was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Conrad's mother didn't care for him much, and the feeling was mutual. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Retire the richest man in the north; and he has comitted a past crime that haunts him to this day

Ideals: Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Military, Criminal record. Occupation: Bellfounder

Voice: Sleepy voice

Attributes [hide]

Conrad Berkeley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)9 (-1) 13 (+1)14 (+2)
Skills Acrobatics +2, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 800 sp. Jet (80 gp).


Social Check DCs


Everard Tickle, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He tends to wear a white poncho over his likewise colored trousers and shirt, marred by teas. His silver hair is lengthy. His thin eyebrows rest above his beady amber eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Sold as a small child to a necromancer, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Ugly. Bonds: Nature, Slave, Mentor, Religious. Occupation: Scribe

Voice: French accent

Attributes [hide]

Everard Tickle, Male Human Fighter 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)9 (-1) 17 (+3)10 (+0)
Skills Arcana +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs

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