Drogo Denholm, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses in collared shirts and wears a proper scarf over his head. He sports a long golden beard, and similarly colored long hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is extraordinarily eccentric. He plays an instrument quite well.
History: Born to a poor family in the city he treasured whatever gifts he got. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.
Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic, Artistic. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Laborer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 70 pp. Eye agate (8 gp). Deep blue spinel (400 gp).
Gomory Coombs, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is cut jaggedly and amateurishly. His gray eyes dart from person to person.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He pushes his goals aggressively. He is also a coward if confronted.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Gomory was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gomory's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: He is terrified, and will act out of fear.
Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Fearful. Occupation: Beggar
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. Red spinel (50 gp). Azurite (5 gp). Tiger eye turquoise (5 gp). 1 Minor magic item.
William Sherwood, Male Human [Permalink]
Personal [hide]
Description: 6'4" and lanky with angular features, he is an attractive figure. He wears silk and lounges about seductively. His white hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He will rave to anyone who will listen. He is frequently practicing swordplay.
History: When he was but 3 years old his parents immigrated from the west. Over the years he perfected his riding and shooting skills. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Flaws: Insane. Bonds: Attractive, Military, Immigrant, Nature. Occupation: Stableman
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Balimaar Hampton, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time, and carries falchions. His hair is long and golden with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. He has several tiny aquamarine earrings on each ear.
Personality: Balimaar is depressed about a lot of things. He tends to be a nihilist. He also is a firm believer in the manly ideal.
History: Born in a small village he learned the ways of the warrior from his mother. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs
Ideals: Fighting. Flaws: Depressed, Impulsive. Bonds: Attractive, Rich. Occupation: Farmer
Voice: Eastern European accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: Silver pearl (140 gp). Chrysoberyl (140 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Godfrey Harley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is dressed in earthy colors with a blue and brown handkerchief worn on his right side. He sports a long golden beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in the north. His mother was very strict, and drilled into him lessons on being the perfect gentleman. By chance he met his sister recently and the two have been together since.
Motivation: He has money and likes to spend it; and doesn't want to be a knight and was forced into it by his family
Ideals: Impeccable. Flaws: Impulsive. Bonds: Immigrant, Family, Rich. Occupation: Knight
Voice: Timid voice
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
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