Theobald Harper, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of luck around his neck, and a flail on his belt. He carries with him a set of flails, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His white hair is kept up in a ponytail inside a broad hat. His amber eyes dart from person to person.
Personality: Eccentric and domineering, Theobald will drive conversation. He cannot resist a sob story and will often dote over anyone who has one.
History: Theobald was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Theobald took refuge in the ruined castle and found the beat up flail and armor he uses now. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Fighting, Extrovert, Philantrophist. Bonds: Job, Nature. Occupation: Baker
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 17 (+3) | 10 (+0) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 11000 cp. Blue sapphire (500 gp).
Cory Bentham, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are brown.
Personality: Overbrimming with self-confidence, Cory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He now spends his time doing works of charity.
Motivation: Wants to work out more often; and he doesn't get along with people that don't share his tastes
Ideals: Athletic, Impeccable, Philantrophist. Bonds: Slave. Occupation: Doctor
Voice: Smoker's lung
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 7 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. 1 Minor magic item.
Dustin Trollope, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a robe, a symbol of death around his neck, and a quarterstaff on his belt, he is not a threatening figure. His red hair is drawn into a tight pony tail with a skull scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a very good compulsive liar and kleptomaniac.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dustin took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Ideals: Fighting. Flaws: Cynical. Bonds: Attractive, Criminal record, Nature. Occupation: Unemployed
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1600 sp. 1 Masterwork Uncommon Weapon.
Kyle Springfield, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is renowned for his bright white suits and hats. His golden hair is thinning but still full. His face is covered beneath a completely black helmet.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He believes the world needs to unite to get rid of goblins once and for all.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was a soldier and died while he was still young. Kyle was left his father's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He would like to get married and retire; and someone believes him a fraud
Ideals: Gifted. Bonds: Enemies, Slave, Military, Has a crush. Occupation: Gardener
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: Deep blue spinel (900 gp). Violet garnet (900 gp).
Norman Clinton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'11". He very much looks the part of a Merchant. His hair is white and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a Bookbinder, his mother struggled to pay the bills. He worked as a nervous Merchant and found it very stressful. He has achieved small success as a Merchant.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and someone believes him a fraud
Ideals: Philantrophist. Bonds: Job, Attractive, Enemies, Poor. Occupation: Merchant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
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