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NPC Generator

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Advanced [show]


Charles Wheatley, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a sword on his belt. He wears his black hair up. His face is covered beneath a completely black helmet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is skeptical of what others tell him and is slow to trust.

History: Born in the east to a Doctor, Charles learned a great deal about his mother's area of expertise. He worked as a nervous Doctor and found it very stressful. He struck the Doctor job and began his own company from there.

Motivation: Sabotage a competitor; and expand his business

Ideals: Fighting, Joker. Flaws: Shy. Bonds: Job. Occupation: Doctor

Voice: Sounds elderly

Attributes [hide]

Charles Wheatley, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)10 (+0) 9 (-1)16 (+3)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gomory Perry, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with red socks and a vest with buckled shoes. He carries a battered kukri and tarnished hammer as well. His red hair is knotted and matted. His eyes are a pleasant brown.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Gomory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born the only child of a wealthy merchant. He worked as a nervous Carpenter and found it very stressful. He has achieved small success as a Carpenter.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new carpenter responsibilities is difficult

Ideals: Fighting, Joker, Entrepeneur. Flaws: Hedonist. Bonds: Job. Occupation: Carpenter

Voice: Indian accent

Attributes [hide]

Gomory Perry, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 13 (+1)18 (+4)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Shane Hadley, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear brown clothing when he does not wear armor, he is not a threatening figure. He keeps his white hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in a small forest village. Shane liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Money/treasure; and he feels kind of lost in life

Flaws: Ugly, Depressed, Antagonistic. Bonds: Nature, In love, Rich. Occupation: Painter

Voice: Gruff and masculine

Attributes [hide]

Shane Hadley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)10 (+0) 15 (+2)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 17000 cp.


Social Check DCs


Trym Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is auburn and very short. His otherwise smooth face is marked with small tiny scars.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born several months after his father was called into army service. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Joker. Flaws: Antagonistic. Bonds: Military, Adventurer. Occupation: Bather

Voice: Raspy

Attributes [hide]

Trym Jacobs, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)15 (+2) 9 (-1)7 (-2)
Skills Religion +4, Survival +1
Senses Passive Perception 9
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 37000 sp.


Social Check DCs


Gerald Eastoft, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a brown shirt with thin yellow vertical stripes and tan pants. His blonde hair has been sun bleached extensively. His eyes are blue and he is always smoking a pipe.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Gerald lived on a farm with his father, near the main road leading to a nearby town. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family; and to prove his worth to the world

Ideals: Passionate, Fighting. Flaws: Impulsive. Bonds: Family, Religious. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Gerald Eastoft, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)8 (-1) 8 (-1)16 (+3)
Skills Arcana +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20000 cp. Golden yellow topaz (400 gp).


Social Check DCs

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