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NPC Generator

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Advanced [show]


Ernest Lindsey, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His hair is cut close to his head. His green eyes dart from person to person to random spaces in the air.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He believes the world needs to unite to get rid of gnolls once and for all.

History: Ernest was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He became a Spy soon after.

Motivation: A deep hatred of gnolls; and he has a crush on the local interpreter

Ideals: Joker. Bonds: Enemies, Job, Has a crush. Occupation: Spy

Voice: Low and grunting

Attributes [hide]

Ernest Lindsey, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)13 (+1) 10 (+0)10 (+0)
Skills Athletics +4, Nature +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 15000 cp.


Social Check DCs


Hugh Badger, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft red waves gently in the breeze, and his gloved hand is found clutching a dagger. He has moderate length black hair. He has a tattooed face.

Personality: Hugh is depressed about a lot of things. He tends to be a nihilist. He does not trust anyone and sleeps with one eye open.

History: Sold as a small child to a necromancer, Hugh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Hugh reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels kind of lost in life; and he is greedy

Flaws: Depressed, Insomniac. Bonds: Rich, Mentor, Military. Occupation: Armorer

Voice: Sleepy voice

Attributes [hide]

Hugh Badger, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)7 (-2) 8 (-1)9 (-1)
Skills Acrobatics +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Eye agate (9 gp). Blue sapphire (800 gp). Aquamarine (800 gp).


Social Check DCs


Charles Livingstone, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He is wearing the road beaten gear of a warrior. His moppish golden hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: Confrontational and typically high on some drug or another. He believes the world needs to unite to get rid of dire rats once and for all.

History: He served in the navy to pay for his family's outstanding loans. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture.

Ideals: Fighting. Flaws: Addict. Bonds: Enemies, Military, Criminal record. Occupation: Beggar

Voice: Spits words with contempt

Attributes [hide]

Charles Livingstone, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Nicholas Read, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he has a large pastel mantle and cape that has been intricately interwoven into his brown robe. His white hair is still thick. His face is covered beneath a completely black helmet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. The war was a terrible time for him, and Nicholas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Military. Occupation: Mortician

Voice: Slow speaker

Attributes [hide]

Nicholas Read, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)12 (+1) 12 (+1)15 (+2)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: Sard (70 gp). Red garnet (70 gp). 1 Masterwork Common Melee.


Social Check DCs


Don Brent, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses like a well dressed Carpenter does. His moppish silver hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He is overprotective of those who hire his services. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in a small island village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and sabotage a competitor

Ideals: Philantrophist, Persistence. Bonds: Job, Guardian, Nature. Occupation: Carpenter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Don Brent, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 14
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)7 (-2) 11 (+0)12 (+1)
Skills Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs

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