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NPC Generator

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Advanced [show]


Ernest Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a well pressed and immaculate suit (or dress). He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are violet and he is always smoking a pipe.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is afraid of women and trembles around them

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has been a successful dealer in antiques buying low and selling high.

Motivation: He'd like to take his coworkers down a peg; and to be a knight again

Ideals: Entrepeneur. Flaws: Mundane, Shy, Racist. Bonds: Job. Occupation: Stylist

Voice: Middle-eastern accent

Attributes [hide]

Ernest Wilberforce, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)15 (+2) 12 (+1)6 (-2)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Aquan, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Gerald Dryden, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a well pressed and immaculate suit (or dress). His silver hair is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He seems to be bored by most things.

Flaws: Ugly, Insane, Mundane. Bonds: Poor. Occupation: Barrister

Voice: Soft and mumbly

Attributes [hide]

Gerald Dryden, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)13 (+1) 12 (+1)16 (+3)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Banded agate (4 gp).


Social Check DCs


Patrick Kendall, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in tan turtlenecks beneath a blue coat with yellow slacks, and a wedding ring on his right hand. His hair is chestnut and curly. His violet eyes are slightly larger than normal.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He got into the Cartwright business at a young age. Through the years after Patrick was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Patrick's father didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: His relatives are trying to arrange a marriage; and sabotage a competitor

Flaws: Antagonistic. Bonds: In love, Job, Family, Adventurer. Occupation: Cartwright

Voice: Speaks with a cold

Attributes [hide]

Patrick Kendall, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)12 (+1) 7 (-2)12 (+1)
Skills Performance +3, Survival +0
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Alexandre Shelly, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear green tank tops with tan pants. With a patchy black beard and wild black hair. He wears an eyepatch.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born in a small mountains village. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Revenge.

Ideals: Optimist. Flaws: Ugly. Bonds: Nature, In love, Enemies. Occupation: Shepherd

Voice: Old Prospector

Attributes [hide]

Alexandre Shelly, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)16 (+3) 11 (+0)16 (+3)
Skills Intimidation +5, Perception +2
Senses Passive Perception 12
Languages Common, Ignan, Auran, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 15000 sp. Fire opal pendant on a fine gold chain (600 gp). Fire opal pendant on a fine gold chain (600 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerard Davenport, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. He carries with him a set of hammers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has a very tight haircut. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is skeptical of what others tell him and is slow to trust.

History: Gerard was born in the west. At a young age he loved to build and create. He worked as a nervous Animal Trainer and found it very stressful. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is a bit of a kleptomaniac; and sabotage a competitor

Ideals: Fighting, Persistence. Flaws: Ugly, Shy. Bonds: Job, Criminal record. Occupation: Animal Trainer

Voice: Speaks in third person

Attributes [hide]

Gerard Davenport, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)15 (+2) 17 (+3)13 (+1)
Skills History +4, Insight +5
Senses Passive Perception 13
Languages Common, Terran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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