Adelard Breeden, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tight fitting clothing which further accentuates his frame. His black hair, when down, is lengthy. His eyes, though not visible through his cowl, are green.
Personality: A skeptical and narcissistic man, Adelard's first love is himself. His second love is also himself. He is lazy and tries to find solutions quickly.
History: Adelard lived on a farm with his father, near the main road leading to a nearby town. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has worked as a Slave Trader like his father before him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and an old rival family wants him found
Ideals: Impeccable. Flaws: Lazy. Bonds: Attractive, Family, Job, Criminal record. Occupation: Slave Trader
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 8 (-1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2900 sp.
Alex Marlee, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He has the majority of his body covered in plate. His hair is red and curly. He wears large thick round spectacles.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Money/treasure.
Flaws: Antagonistic, Fearful. Bonds: Rich, Adventurer. Occupation: Barkeep
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 49 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Infernal, Halfling
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Dean Adley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a tan feathered hat and tan clothes. He wears his hair in dreadlocks. This amber eyed southerner is not easily forgotten.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Seamstress work with an outfit from a few towns over. Seamstress work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new seamstress responsibilities is difficult
Flaws: Fearful. Bonds: Poor, Attractive, Job, Slave. Occupation: Seamstress
Voice: German accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 9 (-1) | 14 (+2) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Sylvan, Halfling
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
Possessions: 1300 sp. Brass mug with jade inlays (100 gp). Gold and topaz bottle stopper cork (800 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Geoffrey Churchill, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are violet and he is always smoking a pipe.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He invites people to come help in his community garden.
History: He was born in a small desert village. Cursed with vampirism at a very young age, Geoffrey has worked very hard to control his curse. He now spends his time doing works of charity.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Philantrophist. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Jeweler
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Fire opal pendant on a fine gold chain (900 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp).
Chad Shelley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a worn and beaten armor. He sports a long silver beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a Ploughman first and foremost. He believes firmly that knowledge should be universal. He is able to fit into much smaller and tighter spaces than normal.
History: He was born blind and as such lacked many opportunities for work. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Ploughman and was forced into it by his family.
Ideals: Gifted. Flaws: Insane, Disease. Bonds: Job, Family. Occupation: Ploughman
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1 Simple lock.
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