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Advanced [show]


Rolf Brady, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. His black hair is lengthy. His gray eyes peer out from beneath his Stetson black hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He receives visions of the future at random moments

History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He got away from his former life and has fallen to alcoholism.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Disease, Insane, Addict. Bonds: Immigrant. Occupation: Mason

Voice: Italian accent

Attributes [hide]

Rolf Brady, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 9 (-1)14 (+2) 12 (+1)12 (+1)
Skills Athletics +0, Persuasion +3
Senses Passive Perception 11
Languages Common, Giant, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3000 sp. Rhodochrosite (9 gp). Red-brown spinel (140 gp). 1 Darkwood Buckler.


Social Check DCs


Gerard Gentry, Male Human [Permalink]

Personal [hide]

Description: This man wears a white costume with the symbols of his god on his torso. He has a penchant for wearing a ring with an oversized topaz on his left hand. He wears a broad hat to hide his balding. His blue eyes dart from person to person to random spaces in the air.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Animals are drawn to him, and he is able to talk to them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He hasn't been sleeping well lately.

Motivation: Money/treasure; and he is greedy

Ideals: Passionate, Gifted. Flaws: Disease, Insomniac. Bonds: Rich. Occupation: Ruler

Voice: Australian accent

Attributes [hide]

Gerard Gentry, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)8 (-1) 10 (+0)15 (+2)
Skills Arcana +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Gerard Pickering, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man very much looks the part of a Beggar. He has dyed his greying black hair a little too much giving a sharp black color. His fierce brown eyes like to dwell on things.

Personality: He loves telling others what to do and how they should feel about things. He is afraid of women and trembles around them

History: Gerard lived on a farm with his father, near the main road leading to a nearby town. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He tends to his Beggar job now, and dutifully fulfills any obligations he has.

Motivation: He is terrified, and will act out of fear; and expand his business

Ideals: Opinionated. Flaws: Shy, Fearful. Bonds: Job, Family. Occupation: Beggar

Voice: Uses sign language

Attributes [hide]

Gerard Pickering, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)6 (-2) 16 (+3)14 (+2)
Skills Animal Handling +5, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Theobald Rylan, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a lot of dark rich colors, with gold accents. His red hair, when down, is lengthy. He has gleaming, smiling violet eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised in a plains tribe. He was an apprentice working in his father's forge. He tends to his Guard job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Job, Nature. Occupation: Guard

Voice: Russian accent

Attributes [hide]

Theobald Rylan, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)12 (+1) 12 (+1)4 (-3)
Skills Intimidation -1, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Charles Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Adventurer uniform. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a dagger on it. His white hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has all his life been fascinated with dancing.

History: He was born in the east, but his parents moved at a very young age to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Adventurer.

Motivation: He'd like to take his coworkers down a peg; and he loathes his own lifestyle

Ideals: Artistic. Flaws: Depressed. Bonds: Job, Attractive, Immigrant. Occupation: Adventurer

Voice: Indian accent

Attributes [hide]

Charles Hadlee, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)8 (-1) 10 (+0)12 (+1)
Skills Performance +3, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp. Iolite (20 gp). 1 Minor magic item.


Social Check DCs

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