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NPC Generator

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Advanced [show]


Peter Richie, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this northern man wears a white tunic with brown highlights, and long blue pants that bunch up around his shoes. He has no hair. His violet unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to loving parents in a slum to the north. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his brother; and regain custody of his son

Ideals: Athletic. Flaws: Ugly, Disease, Secretive. Bonds: Family, Poor. Occupation: Mercenary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Peter Richie, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 12 (+1)9 (-1) 13 (+1)14 (+2)
Skills Animal Handling +3, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp. Golden yellow topaz (900 gp). Rhodochrosite (10 gp). 1 Banded mail. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Don Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a long, brown cloak. He keeps his long black hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: This man loves music and to teach people music more than just about anything. He is obsessed with his god.

History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to trick people and travel the world for free.

Motivation: Human compassion; and money/treasure

Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Religious, Rich, Criminal record. Occupation: Ploughman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Don Staurheim, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)15 (+2) 11 (+0)15 (+2)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Ignan, Orc
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1800 sp. Sard (50 gp). 1 Holy water. 1 Thunderstones.


Social Check DCs


Odo Davenport, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is typically in his Farmer uniform. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has gleaming, smiling hazel eyes.

Personality: He acts crazy and hedonistic. Animals are drawn to him, and he is able to talk to them.

History: He was born a particularly ugly child, much to the horror of his parents. His psionic abilities were realized during a raid on his village. He has drifted from career to career and currently works as a Farmer.

Motivation: Expand his business; and further expansion of business

Ideals: Gifted, Logical. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Farmer

Voice: Hollow voice

Attributes [hide]

Odo Davenport, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)15 (+2) 11 (+0)18 (+4)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Sylvan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Obsidian (10 gp). Pink pearl (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Chad Gracey, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He is physically well-built. He has a very tight haircut. He has gleaming, smiling blue eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with finding treasure.

History: A powerful necromancer made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants to meet his childhood hero; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Disciplined, Entrepeneur. Bonds: Adventurer, Mentor, Enemies. Occupation: Courier

Voice: Sleepy voice

Attributes [hide]

Chad Gracey, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)10 (+0) 15 (+2)14 (+2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gomory Walpole, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear flannel. He wears a top hat to hide his balding. He wears an eyepatch.

Personality: He never swears and excessively uses polite adverbs when speaking. He is lazy and tries to find solutions quickly.

History: Gifted from a young age, Gomory studied abroad. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture.

Ideals: Optimist, Gifted. Flaws: Ugly, Lazy. Bonds: Criminal record. Occupation: Bricklayer

Voice: German accent

Attributes [hide]

Gomory Walpole, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)11 (+0) 8 (-1)14 (+2)
Skills History +2, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 17000 cp. Hematite (14 gp). Aquamarine (600 gp). Onyx (60 gp).


Social Check DCs

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