Raymond Marley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. He keeps his black hair in a flapper bob. His skin is flawless and his blue eyes scan people very quickly.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Raymond was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by drow. Raymond was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion
Bonds: Attractive, Enemies, In love, Poor, Adventurer. Occupation: Miner
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 7 (-2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Ignan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp.
Shane Byron, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a white armored body suit, with a simple pastel line shooting up and back down. His silver hair is long and unkept. His eyes are a pleasant amber.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Bookbinder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Bookbinder
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 200 gp. Peridot (80 gp). Chrysoberyl (110 gp). Black pearl (400 gp). Star rose quartz (80 gp).
Norman Lancaster, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'6" and wears a tan tunic with white highlights, and long black pants that bunch up around his shoes. He sports a long blonde beard, and similarly colored long hair. His half smiles and gray eyes are beguiling and draw you in.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not trust anyone and sleeps with one eye open.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Blacksmith arts, while his mother instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Joker, Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Rich. Occupation: Blacksmith
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 13 (+1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 100 gp.
Odo Hallewell, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he typically wears blue cloth garments or leather armor. His hair is red and curly. His ears are large.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is skeptical of what others tell him and is slow to trust.
History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.
Motivation: Expand his business; and sabotage a competitor
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Military, Job. Occupation: Bounty Hunter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 52 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 10 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +3
Possessions: 40000 cp.
Hunter Van Es, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a worn and beaten armor. He is an epitome of beauty. With bright white hair and a scraggly beard. His eyes are likewise gray.
Personality: He is happy with his job as a Tanner. He turns his eye from what people do, preferring to live and let live. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He became a Tanner soon after.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Attractive, Job. Occupation: Tanner
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
