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Advanced [show]


Trey Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft tan waves gently in the breeze. With bright blonde hair and a scraggly beard. His face is scarred and worn.

Personality: He is business-like. He takes instructions and follows them to the letter. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Trey was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Glassblower

Voice: Ums and uhs a lot

Attributes [hide]

Trey Hallewell, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)15 (+2) 14 (+2)10 (+0)
Skills Insight +4, Religion +4
Senses Passive Perception 12
Languages Common, Terran, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ernest Shelly, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses in tan turtlenecks beneath a brown coat with red slacks. His silver hair is cut short. He has a dull look in his brown eyes.

Personality: Cocky and sure of himself, he believes he is the best Miller born in the past three hundred years. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful slaver made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He struck the Miller job and began his own company from there.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Job, Mentor. Occupation: Miller

Voice: Prounounces S like Z

Attributes [hide]

Ernest Shelly, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)10 (+0) 18 (+4)10 (+0)
Skills Performance +2, Stealth +3
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20 pp. Star ruby (1000 gp).


Social Check DCs


Jocelyn Peyton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears light armors faded through time and improper care. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Jocelyn grew up listening to his mother's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he is unsatisfied with his job

Ideals: Philantrophist. Bonds: Job, Adventurer, Mentor. Occupation: Tailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Jocelyn Peyton, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)11 (+0) 9 (-1)11 (+0)
Skills Acrobatics +4, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1

Possessions: 43000 sp.


Social Check DCs


Justin Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and yellow handkerchief worn on his left side, and he perpetually has his pickaxe ready. His golden hair is matted, messy, and big. He wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Justin isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is an amazing painter.

History: Born in the south his family was never financially stable. Justin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Justin decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Sage

Voice: American accent

Attributes [hide]

Justin Yeardley, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 8 (-1)17 (+3) 5 (-3)10 (+0)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 7
Languages Common, Auran, Druidic, Terran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 30 pp. 1 Crowbar. 1 Masterwork Musical instrument. 1 Magnifying glass.


Social Check DCs


Wymar Enfield, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts. He has a slight overbite and is overall scrawny. His chestnut hair is lengthy. His face is covered beneath a completely black helmet.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Sabotage a competitor.

Ideals: Gifted. Bonds: Enemies, Job, Immigrant. Occupation: Apothecary

Voice: Sensual and smooth

Attributes [hide]

Wymar Enfield, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)12 (+1) 9 (-1)14 (+2)
Skills History +3, Nature +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs

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