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Advanced [show]


John Addington, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. His brown hair is cut short with large spiked bangs in the front. He has a dull look in his brown eyes.

Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in a small village he learned the ways of the warrior from his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. By chance he met his brother recently and the two have been together since.

Motivation: He desires power and/or immortality.

Ideals: Extrovert, Fighting. Bonds: Family, Adventurer. Occupation: Merchant

Voice: Pirate accent

Attributes [hide]

John Addington, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)11 (+0) 13 (+1)9 (-1)
Skills Intimidation +1, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Golden yellow topaz (1200 gp). Smoky quartz (50 gp). Rhodochrosite (9 gp). Golden yellow topaz (1200 gp).


Social Check DCs


Henry Mori, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear ponchos typically of a light brown in addition to tight pants. He is bald on top and has large blonde tufts of hair around his ears. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He always tries to repair and not replace. It was this mentality that drove him into the Spice Merchant business.

History: Born to a pair of adventurers, Henry grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better trade route.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Athletic, Philantrophist, Persistence. Flaws: Ugly. Bonds: Adventurer. Occupation: Spice Merchant

Voice: Posh accent

Attributes [hide]

Henry Mori, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)11 (+0) 13 (+1)9 (-1)
Skills Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. Carnelian (80 gp). White pearl (140 gp). Moss agate (11 gp). 1 Minor magic item.


Social Check DCs


Shane Alton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears pastel leather gloves, a pastel jacket, and tight pants. His white hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: This man loves music and to teach people music more than just about anything. He is a great chef.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has never given up on his music dream.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Slave Trader

Voice: Speaks through clenched teeth

Attributes [hide]

Shane Alton, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 9 (-1)14 (+2)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Justin Sharps, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and a wedding ring on his right hand. He sports a flattop hair cut. He has a tattooed face.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He uses divination through singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: Retire the richest man in the west; and he would like to get married and retire

Ideals: Entrepeneur, Artistic, Gifted. Bonds: In love, Immigrant. Occupation: Tanner

Voice: Creaky witch voice

Attributes [hide]

Justin Sharps, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 12 (+1)10 (+0)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Arnold Yardley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear flannel. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's also a talented Dyer, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Joker, Gifted. Bonds: Attractive, Job. Occupation: Shoemaker

Voice: German accent

Attributes [hide]

Arnold Yardley, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)13 (+1) 11 (+0)8 (-1)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2100 sp.


Social Check DCs

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