Drogo Ridley, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac.
Flaws: Cynical, Insane. Bonds: Rich, Criminal record. Occupation: Navigator
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 8 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 7 (-2) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 pp.
Dustin Brixton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a well pressed and immaculate suit (or dress). His white hair is knotted and matted. He has amber eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. The war was a terrible time for him, and Dustin does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. After a long history of fighting, Dustin and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Antagonistic, Depressed, Disease. Bonds: Military, Debt. Occupation: Slave Trader
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 7 (-2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 24000 sp.
Heward Lester, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and tends to wear a large green jacket. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is frequently practicing swordplay.
History: He was born in a small island village. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Since then, he has sought to make the best of life.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Athletic, Optimist. Bonds: Attractive, Military, Nature, Slave. Occupation: Mercenary
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 2500 sp.
Thomas Crawford, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His long brown hair is drawn into a two foot long braid. His hazel eyes are passionate and lively.
Personality: He is fixated on the number 86. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Thomas studied abroad. Through the years after Thomas was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Thomas's father didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Adventurer for the past few years.
Motivation: Human compassion; and he's repulsed by the pc
Ideals: Gifted. Flaws: Insane, Antagonistic, Racist. Bonds: Job. Occupation: Adventurer
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Auran, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Frederick Dayton, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His golden hair is unkempt and raggedy. His eyes are brown and he is always smoking a pipe.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has decided he is irredeemable.
Ideals: Joker. Flaws: Ugly, Insane. Bonds: Poor, Criminal record. Occupation: Barkeep
Voice: Spits words with contempt
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 29000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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