Dustin Easton, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs. He has a slight overbite and is overall scrawny. His hair is auburn and curly. His gray eyes have a joyful gleam in them most of the time.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is harsh and unforgiving.
History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dustin took refuge in the ruined castle and found the beat up falchion and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He is greedy; and he's attracted to the pc
Ideals: Artistic. Flaws: Antagonistic. Bonds: Nature, Has a crush, Rich. Occupation: Locksmith
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 12 (+1) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 400 gp. 1 Minor magic item.
Charles Shipley, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. He has a long chestnut beard with little hanging trinkets. He has brown eyes and a grey hat with a white feather.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. He has had some formal dancing training, and achieved minor success. He has worked as a Barkeep like his father before him.
Motivation: Money/treasure.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Enemies, Job. Occupation: Barkeep
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 9 (-1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 200 gp. Silver ewer (50 gp). 1 Masterwork Common Ranged Weapon.
Trey Marley, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean brown cloak covering his clean studded leather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His blonde hair is heavily combed to the right. His fierce brown eyes like to dwell on things.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born to a pair of adventurers, Trey grew up listening to his father's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He ran away from his former home and has been making his living as a Blacksmith for the past few years.
Motivation: Sabotage a competitor.
Bonds: Adventurer, Rich, Criminal record, Job. Occupation: Blacksmith
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
John Churchill, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses like a well dressed Mayor does. His wide-brimmed hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not trust anyone and sleeps with one eye open.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Mayor job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and he seems to be bored by most things
Flaws: Ugly, Insomniac, Mundane, Antagonistic. Bonds: Job. Occupation: Mayor
Voice: American accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Aquan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 1000 sp. 1 Backpack.
Miles Ryland, Male Human [Permalink]
Personal [hide]
Description: He wears just a blue suit. His skin is fair and his fingers are delicate and long. His tied-back hair is auburn. His thin eyebrows rest above his beady gray eyes.
Personality: He acts crazy and hedonistic. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Spice Merchant mother left him crippled. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and wants to work out more often
Ideals: Justice. Flaws: Ugly, Hedonist, Disease, Insomniac. Occupation: Shepherd
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. Chrysoberyl (130 gp). Zircon (60 gp). Chrysoberyl (130 gp).
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