Peter Oakes, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a tan vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his tan boots flare out at the collars. His clothes are grease stained in places. He has dyed his greying white hair a little too much giving a sharp white color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Peter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He has set out to sabotage the competition.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic. Bonds: Poor, Immigrant, In love, Job. Occupation: Tailor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Auran, Celestial
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp.
Roger Livingstone, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He tends to wear a large tan jacket. His Stetson hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to loving parents in a slum to the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Gifted. Flaws: Ugly, Insomniac. Bonds: Poor, Job. Occupation: Sailor
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 3 (-4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Hourglass. 1 Masterwork Artisan’s tools. 1 Masterwork Thieves’ tools.
Alexandre Kelsey, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and a wedding ring on his left hand. His black hair is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Alexandre enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the west to a Sage, Alexandre learned a great deal about his mother's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Sage.
Motivation: He is unsatisfied with his job.
Flaws: Hedonist. Bonds: In love, Guardian, Job, Rich. Occupation: Sage
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. Carved bone or ivory statuette (30 gp). A miniature golden chest with tiny emeralds lining the top (100 gp).
Kody Thackeray, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears silk and lounges about seductively, and a wedding ring on his right hand. He has a very tight haircut. His eyes are a pleasant green.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Kody would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army
Ideals: Joker. Bonds: Attractive, In love, Military, Rich. Occupation: Locksmith
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnoll, Giant
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Iolite (70 gp). 1 Minor magic item.
Robert Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a tan collared shirt and blue pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His golden hair is heavily combed to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born in a small island village. He dropped out of school before completing his studies. He inherited the family business which he has now maintained for 10 years.
Motivation: To share knowledge with the world; and he has money and likes to spend it
Ideals: Logical. Bonds: Job, Rich, Nature. Occupation: Map Maker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 17000 cp.
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Their contribution stands as a beacon of hope for all adventurers!