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NPC Generator

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Advanced [show]


Everard Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. His white hair is heavily combed to the right. This hazel eyed northerner is not easily forgotten.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born blind and as such lacked many opportunities for work. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Antagonistic, Hedonist, Disease. Bonds: Religious. Occupation: Apothecary

Voice: Speaks with back of mouth

Attributes [hide]

Everard Hamilton, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)14 (+2) 9 (-1)11 (+0)
Skills Insight +1, Stealth +3
Senses Passive Perception 9
Languages Common, Aquan, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Solomon Braxton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fighting clothing, which leaves very little to the imagination. His tied-back hair is white. His eyes are a pleasant violet.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. The war was a terrible time for him, and Solomon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a poor family in the city he treasured whatever gifts he got. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Depressed. Bonds: Job, Military, Poor. Occupation: Fisher

Voice: Sensual and smooth

Attributes [hide]

Solomon Braxton, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)10 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp. 1 Everburning torch.


Social Check DCs


Anselm Gentry, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears bulky brown painted plate armor. His moppish red hair is in a traditional bowl cut. His eyes are a pleasant amber.

Personality: A skeptical and narcissistic man, Anselm's first love is himself. His second love is also himself. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the east. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Cartwright

Voice: Scandinavian accent

Attributes [hide]

Anselm Gentry, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 9 (-1)13 (+1) 7 (-2)12 (+1)
Skills Arcana +3, Performance +3
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1100 sp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).


Social Check DCs


Peter Tyndall, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a large white jacket, and a wedding ring on his right hand. His auburn hair is greasy and uncared for. He is baby faced.

Personality: A skeptical and narcissistic man, Peter's first love is himself. His second love is also himself. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: From birth he was tutored by a cruel and relentless mentor. There was a wharf not far from home where he often wandered off to fish. He was granted divine powers by his dying sister.

Motivation: Meet up once more with his childhood friend; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: In love, Mentor, Nature. Occupation: Scribe

Voice: Old Prospector

Attributes [hide]

Peter Tyndall, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)15 (+2) 17 (+3)9 (-1)
Skills Arcana +4, Performance +1
Senses Passive Perception 13
Languages Common, Celestial, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. White pearl (130 gp). Carnelian (20 gp).


Social Check DCs


Lance Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is typically in his Blacksmith uniform. His golden hair, when down, is lengthy. His brown eyes peer out from beneath his top green hat.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Flattery will make him almost putty in your hands.

History: He served in the navy to pay for his family's outstanding loans. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lance grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lance. He now owns his own business.

Motivation: He is unsatisfied with his job.

Ideals: Athletic. Flaws: Selfish. Bonds: Job, Criminal record, Military. Occupation: Blacksmith

Voice: Sensual and smooth

Attributes [hide]

Lance Kelsey, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)10 (+0) 10 (+0)11 (+0)
Skills Athletics +5, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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