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Advanced [show]


Kyle Beverly, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is portly but not overly obese. His white hair is still thick. His amber unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Kyle was born the youngest of three triplets. Through the years after Kyle was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Kyle's mother didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Doesn't want to be a Ruler and was forced into it by his family; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Adventurer, Family. Occupation: Ruler

Voice: Soft and mumbly

Attributes [hide]

Kyle Beverly, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 6 (-2)11 (+0) 14 (+2)8 (-1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Heward Leighton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Layabout. He carries a battered greatsword and tarnished scimitar as well. His golden hair is cut jaggedly and amateurishly. He has a dull look in his gray eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Heward took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He has drifted from career to career and currently works as a Layabout.

Motivation: Many gnolls want him driven away.

Ideals: Fighting, Joker. Bonds: Job, Enemies, Nature. Occupation: Layabout

Voice: Voice breaks

Attributes [hide]

Heward Leighton, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)13 (+1) 8 (-1)13 (+1)
Skills Arcana +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. Freshwater pearl (8 gp).


Social Check DCs


Clerebold Marleigh, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a tan poncho over his likewise colored trousers and shirt. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a card on it. His long black hair is drawn into a two foot long braid. His eyes are blue and catlike.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. Cursed with a spirit at a very young age, Clerebold has worked very hard to control his curse. He has recently gotten a pet goose that steals things from people.

Motivation: Retire the richest man in the east; and he feels that his past leaves him morally obligated to help

Ideals: Entrepeneur. Flaws: Shy, Disease. Bonds: Military, Criminal record. Occupation: Barkeep

Voice: Speaks with a cold

Attributes [hide]

Clerebold Marleigh, Male Human Fighter 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)12 (+1) 10 (+0)11 (+0)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3

Possessions: 300 gp. Hematite (16 gp). Red garnet (80 gp).


Social Check DCs


Alexandre Everly, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: He acts crazy and hedonistic. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born into a rich family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Ideals: Joker. Flaws: Ugly, Hedonist, PTSD. Bonds: Rich, Adventurer. Occupation: Sellsword

Voice: pre-pubescent

Attributes [hide]

Alexandre Everly, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 7 (-2)6 (-2) 11 (+0)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Balimaar Charlton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple brown robe with pastel stripes complete with hood. His hair is cut close to his head. He is baby faced.

Personality: He is calm most of the time but flees social interaction. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a white middle class family as the only child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Doctor again; and to end his boredom

Flaws: Shy, Mundane. Bonds: Job, Criminal record. Occupation: Dilettante

Voice: High pitched and raspy

Attributes [hide]

Balimaar Charlton, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)8 (-1) 7 (-2)11 (+0)
Skills Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. Chrysoprase (30 gp). White pearl (160 gp).


Social Check DCs

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