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NPC Generator

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Advanced [show]


Hubert Blakeley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His hair is brown and very short. His half smiles and gray eyes are beguiling and draw you in.

Personality: He can speak with the recently deceased. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born several months after his mother was called into army service. After coming to the age of reason, Hubert took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the south, certain he would find work there.

Motivation: Further expansion of business.

Ideals: Gifted, Optimist. Bonds: Attractive, Military, Immigrant. Occupation: Sellsword

Voice: Posh accent

Attributes [hide]

Hubert Blakeley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 12 (+1)15 (+2) 13 (+1)8 (-1)
Skills Performance +1, Religion +4
Senses Passive Perception 11
Languages Common, Sylvan, Terran
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 1700 sp.


Social Check DCs


Gerald Hackney, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time. His tied-back hair is silver. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born several months after his father was called into army service. He moved out north to avoid the crime he committed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Military, Criminal record. Occupation: Architect

Voice: Dutch accent

Attributes [hide]

Gerald Hackney, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 12 (+1)17 (+3) 9 (-1)8 (-1)
Skills Athletics +5, Stealth +0
Senses Passive Perception 9
Languages Common, Ignan, Celestial, Halfling
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +0

Possessions: 8000 cp. 2 Holy water. 3 Thunderstones.


Social Check DCs


Everard Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He wears tattered old clothes. His chestnut hair is greasy and uncared for. His amber eyes peer out from beneath his Stetson black hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born into a rich family. He was an apprentice working in his father's forge. He has built up a small fortune and can afford his own way.

Motivation: To find somewhere to settle down.

Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Rich, Job. Occupation: Engraver

Voice: Dutch accent

Attributes [hide]

Everard Heiser, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)8 (-1) 12 (+1)15 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1400 sp.


Social Check DCs


Chad Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With a patchy black beard and wild black hair. He is baby faced.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal singing training, and achieved minor success. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the east

Ideals: Fighting, Athletic, Entrepeneur, Artistic. Flaws: Disease. Bonds: Military. Occupation: Ploughman

Voice: Draws out vowels

Attributes [hide]

Chad Winterbourne, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)5 (-3) 8 (-1)16 (+3)
Skills Acrobatics +4, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Charles Alton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is renowned for his bright black suits and hats. He has styled his black hair well, parting it to the right. His face is scarred and worn.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is able to fit into much smaller and tighter spaces than normal.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. After coming to the age of reason, Charles took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.

Motivation: An old rival family wants him found; and to get a good night's sleep

Ideals: Gifted. Flaws: Ugly, Shy, Disease, Insomniac. Occupation: Barrister

Voice: Mumbles to self between sentences

Attributes [hide]

Charles Alton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)10 (+0) 13 (+1)7 (-2)
Skills Investigation +2, Persuasion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 60 pp. Hematite (16 gp).


Social Check DCs

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