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NPC Generator

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Advanced [show]


Theodoric Willoughby, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a well pressed and immaculate suit (or dress). His golden hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.

Personality: He will rave to anyone who will listen. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Theodoric studied abroad. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Gifted, Entrepeneur. Flaws: Insane. Bonds: Attractive. Occupation: Spice Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Theodoric Willoughby, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)11 (+0) 7 (-2)9 (-1)
Skills Performance +1, Stealth +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10 pp. Violet garnet (600 gp).


Social Check DCs


Miles Beckwith, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a yellow tunic with violet highlights, and long brown pants that bunch up around his shoes. With a patchy white beard and wild white hair. His amber eyes lackadaisically let the world flow into them.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is lazy and tries to find solutions quickly.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Miles took refuge in the large cave and found the beat up kukri and armor he uses now. By chance he met his sister recently and the two have been together since.

Motivation: A deep hatred of orcs; and he is content

Flaws: Mundane, Lazy. Bonds: Poor, Nature, Family, Enemies. Occupation: Sellsword

Voice: Pirate accent

Attributes [hide]

Miles Beckwith, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)15 (+2) 10 (+0)12 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 10
Languages Common, Celestial, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Ernest Adley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is golden and curly. His eyes are a pleasant green.

Personality: This man loves music and to teach people music more than just about anything. He misses his home and complains about the freezing weather, even in summer.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He left for the south, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Bonds: Poor, Immigrant, Religious. Occupation: Miner

Voice: Squeaky

Attributes [hide]

Ernest Adley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)13 (+1) 10 (+0)16 (+3)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 19000 cp.


Social Check DCs


Raymond Fulton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fighting clothing, which leaves very little to the imagination. He has wavy chestnut hair. He wears a mask on his face.

Personality: He is witty, but his monotone delivery comes off as unnerving His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in a small village he learned the ways of the warrior from his father. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Fighting, Joker, Optimist. Flaws: Ugly. Bonds: Rich. Occupation: Laborer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Raymond Fulton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)5 (-3) 15 (+2)9 (-1)
Skills Performance +1, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Trym Payton, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner. He has a penchant for wearing a ring with an oversized amber on his right hand. His long blonde hair is drawn into a two foot long braid. His eyes are blue and catlike.

Personality: Stoic and calm, he prefers to meditate than take action. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Trym never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Disciplined, Optimist. Bonds: Attractive, Rich, In love. Occupation: Sellsword

Voice: Stutters

Attributes [hide]

Trym Payton, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 9 (-1)14 (+2) 8 (-1)13 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp. 1 Breastplate.


Social Check DCs

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