Geoffrey Hamilton, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. His small hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are green.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He left for the south, certain he would find work there.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Immigrant, Family, Slave. Occupation: Baker
Voice: Italian accent
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Celestial, Ignan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
Possessions: Chrysoprase (70 gp). Blue star sapphire (800 gp). Lapis lazuli (16 gp). Malachite (16 gp).
Gomory Clifford, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a brown cloak and cross-gartered violet stockings. His long chestnut hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a logical person and will generally grow upset if things defy logic and science.
History: Gomory was born the youngest of three triplets. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He loathes his own lifestyle; and his relatives are trying to arrange a marriage
Ideals: Logical. Flaws: Antagonistic, Depressed. Bonds: Family, Guardian. Occupation: Courier
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 1200 sp.
Don Acton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears baggy black pantaloons and a grey scarf. His silver hair is lengthy. He has amber eyes and a black hat with a grey feather.
Personality: A deeply religious man he believes everything happens for a reason. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a criminal king-pin and mafia family He has chosen to use the inheritance that was left to him frivolously. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist. Bonds: Religious, Criminal record, Rich. Occupation: Slave Trader
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 16000 cp. Zircon (70 gp). Banded agate (15 gp). Violet garnet (700 gp). Violet garnet (700 gp). 4 Antitoxin. 1 Smokesticks.
Trey Morton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears suspenders and blue workpants. His shirt is yellow, and he wears a heavy blue leather apron most of the time. His golden hair is kept up in a ponytail inside a feathered hat. His eyes are amber and beady.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to loving parents in a slum to the east. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and he feels kind of lost in life
Ideals: Justice, Logical. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Armorer
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Druidic, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 9000 cp.
Drogo Shirley, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of bows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His silver hair is unkempt and raggedy. He wears an eyepatch.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born a particularly ugly child, much to the horror of his parents. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Drogo began to lead the lost caravan. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Fighting, Philantrophist, Opinionated. Flaws: Ugly. Bonds: Poor. Occupation: Shoemaker
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 cp. Emerald (800 gp). Rhodochrosite (14 gp). Malachite (14 gp). 1 Half-Plate.
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