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Advanced [show]


Percival Cotton, Male Human [Permalink]

Personal [hide]

Description: He wears pastel trousers with grey and pastel striped suspenders. He wears various colorful collared shirts. He carries a battered quarterstaff and tarnished longbow as well. He wears a colorful flower in his auburn hair. His gray unseeing eyes seem to look past you.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is lazy and tries to find solutions quickly.

History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Barrister father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Disease, Antagonistic, Lazy. Bonds: Attractive. Occupation: Priest

Voice: Jittery and nervous

Attributes [hide]

Percival Cotton, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)7 (-2) 13 (+1)18 (+4)
Skills Deception +6, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Godfrey Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his quarterstaff, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His golden hair is cut short with large spiked bangs in the front. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was always a brilliant, if unscrupulous mind. Godfrey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Godfrey decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Now he works as a music tutor during his time off.

Motivation: To share knowledge with the world.

Ideals: Artistic, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Dilettante

Voice: Rolls R's

Attributes [hide]

Godfrey Ainsley, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 14 (+2)10 (+0)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10 pp.


Social Check DCs


Kyle Birkenhead, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this eastern man wears a tan vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his tan boots flare out at the collars. His silver hair is knotted and matted. His thin eyebrows rest above his beady violet eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kyle took refuge in the ruined castle and found the beat up lance and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A rival would like him out of the picture.

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Criminal record, Nature. Occupation: Cartwright

Voice: Russian accent

Attributes [hide]

Kyle Birkenhead, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)12 (+1) 9 (-1)14 (+2)
Skills Insight +1, Intimidation +4
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 29000 sp. Zircon (80 gp). Red spinel (60 gp). Deep green spinel (60 gp). 4 Antitoxin. 4 Antitoxin.


Social Check DCs


Trey Burton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear red pants and tee shirts. He sports a long chestnut beard, and similarly colored long hair. His eyes are amber and catlike.

Personality: He is overprotective of those who hire his services. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Farmer arts, while his father instructed him in etiquette, music and courtly manner. Like his mother and his brother before him, after school he went straight into learning to become a Farmer. He tends to his Farmer job now, and dutifully fulfills any obligations he has.

Motivation: Money/treasure; and to reunite with his old friends

Ideals: Philantrophist. Bonds: Guardian, Rich, Job, Adventurer. Occupation: Farmer

Voice: Pirate accent

Attributes [hide]

Trey Burton, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)9 (-1) 9 (-1)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Adam Marlee, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and usually wears his blue robe and has his sai always slung over his shoulder. He has no hair. He wears crescent spectacles with a black brim.

Personality: He dislikes all the random violence that takes place in the east. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a criminal king-pin and mafia family Adam was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adam decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Pacifist, Fighting. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Herbalist

Voice: Low rumbling, strings words together

Attributes [hide]

Adam Marlee, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 33000 sp. 1 Minor magic item.


Social Check DCs

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