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NPC Generator

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Advanced [show]


Richard Quinton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a simple white robe with tan stripes complete with hood, and a wedding ring on his right hand. His white hair is kept up in a ponytail inside a top hat. His violet eyes lackadaisically let the world flow into them.

Personality: Prone to second guessing himself, he comes off as nervous. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Richard was born the youngest of three triplets. Cursed with lycanthropy at a very young age, Richard has worked very hard to control his curse. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Richard never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: An old rival family wants him found.

Ideals: Optimist. Flaws: Shy, Disease. Bonds: In love, Family. Occupation: Mason

Voice: Creaky witch voice

Attributes [hide]

Richard Quinton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)13 (+1) 9 (-1)13 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Conrad Breeden, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is renowned for his bright white suits and hats. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His fierce hazel eyes like to dwell on things.

Personality: Conrad wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He is a Succubi in disguise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He inherited the family business which he has now maintained for 13 years.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he desires power and/or immortality

Ideals: Athletic, Disciplined. Flaws: Greedy. Bonds: Military, Adventurer, Job. Occupation: Locksmith

Voice: Dutch accent

Attributes [hide]

Conrad Breeden, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)9 (-1) 9 (-1)17 (+3)
Skills Animal Handling +1, Arcana +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp.


Social Check DCs


Solomon Carlisle, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a well pressed and immaculate suit (or dress). He wears a small hat to hide his balding. His eyes are amber and catlike.

Personality: He is very quiet and rarely speaks above a whisper. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Solomon hails from a village terrorized by orcs. He was taken from his home at a very young age. Days after completing his studies, news broke out that his hometown was attacked by orcs. Solomon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Revenge.

Flaws: Ugly, Shy. Bonds: Military, Enemies, Slave. Occupation: Tanner

Voice: growls and snarls, animalistic

Attributes [hide]

Solomon Carlisle, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 8000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bertram Springfield, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears an entirely brown suit with blue socks and a vest with buckled shoes. He has no hair. He wears large thick round spectacles.

Personality: He dislikes all the random violence that takes place in the north. Flattery will make him almost putty in your hands.

History: Bertram was born in the north. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He then took over the family business and is one of the better Map Maker for hire.

Motivation: He wants nothing more than to rejoin the army; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Pacifist, Persistence. Flaws: Ugly, Selfish. Bonds: Military. Occupation: Map Maker

Voice: Indian accent

Attributes [hide]

Bertram Springfield, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)13 (+1) 8 (-1)13 (+1)
Skills Acrobatics +5, Religion +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Aquamarine (300 gp). Bloodstone (50 gp). Red garnet (90 gp).


Social Check DCs


Everard Gentry, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, but even with his fine clothing he looks run-down. With bright white hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: He speaks before he thinks and is too direct. He has a small toy that he constantly fidgets with.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Many illithids want him driven away; and money/treasure

Ideals: Artistic. Flaws: Impulsive, Addict. Bonds: Rich, Enemies. Occupation: Architect

Voice: High pitched, excited

Attributes [hide]

Everard Gentry, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)10 (+0) 12 (+1)10 (+0)
Skills Nature +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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