Simon Kent, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tattered old clothes. He has a small bristly mustache and wavy golden hair. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born on a small isolated farm. He has had some formal singing training, and achieved minor success. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the west.
Ideals: Entrepeneur, Artistic. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Fortune-teller
Voice: Slurs words
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Sylvan, Halfling, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 24000 sp.
Kyle Payton, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His whole body is exceptionally muscular. He wears his hair in dreadlocks. His eyes are a pleasant gray.
Personality: A skeptical and narcissistic man, Kyle's first love is himself. His second love is also himself. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: The child of a Blacksmith, who enjoyed hunting, Kyle was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Kyle took refuge in the large cave and found the beat up club and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's repulsed by the PC; and to reunite with his old friends
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Nature. Occupation: Armorer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee.
Heward Bradly, Male Human [Permalink]
Personal [hide]
Description: He wears a green shirt with thin grey vertical stripes and yellow pants. His skin is fair and his fingers are delicate and long. His white hair, when down, is lengthy. His amber eyes are slightly larger than normal.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A true patriot, Heward would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to loving parents in a slum to the south. When Heward reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his writing dream.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Artistic. Flaws: Shy, Mundane. Bonds: Military, Poor. Occupation: Spice Merchant
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Star rose quartz (40 gp). 1 Masterwork studded leather.
Theodoric Addington, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he dresses in collared shirts and wears a proper scarf over his head. His long golden hair is drawn into a two foot long braid. His eyes are likewise green. His teeth are white and perfect.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with a spirit at a very young age, Theodoric has worked very hard to control his curse. He then took over the family business and is one of the better Mayor for hire.
Motivation: Further expansion of business; and he has money and likes to spend it
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Rich, Job. Occupation: Mayor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 4 (-3) | 11 (+0) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged -1 / 1d10-3, Grapple -1
Possessions: 40 pp. Golden yellow topaz (200 gp).
Clerebold Marlee, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears black painted combat armor at almost all times. He wears his red hair down. His violet unseeing eyes seem to look past you.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also is a firm believer in the manly ideal.
History: When he was but 4 years old his parents immigrated from the south. A freak accident while working with his Armorer mother left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To prove his worth to the world; and he seems to be bored by most things
Flaws: Disease, Shy, Impulsive. Bonds: Immigrant. Occupation: Bookbinder
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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