Lance Shipley, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel armored body suit, with a simple brown line shooting up and back down. He wears a Stetson hat to hide his balding. This violet eyed southerner is not easily forgotten.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Around other people he will do his best to conceal his emotions and appear jolly.
History: He got into the Dyer business at a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern.
Ideals: Impeccable. Flaws: Shy. Bonds: Job, Immigrant. Occupation: Dyer
Voice: Irish accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Gerard Bentham, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing a perfectly clean shirt and pair of pants. His red hair has been sun bleached extensively. He has a dull look in his brown eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born blind and as such lacked many opportunities for work. He struck it rich when he found rare goods in large quantities. He now spends his time doing works of charity.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Impulsive, Disease. Bonds: Attractive, Rich, Job. Occupation: Priest
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 6 (-2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 300 gp.
Bernard Garrick, Male Human [Permalink]
Personal [hide]
Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He is muscular with a powerful set of arms. He sports a long silver beard, and similarly colored long hair. His eyes are a pleasant blue.
Personality: Eccentric and domineering, Bernard will drive conversation. He uses divination through singing.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He helped his mother out around the business and became quite the natural. He's also a talented Dyer, but doesn't like to broadcast it.
Motivation: Wants his loneliness to end; and he would like to get married and retire
Ideals: Extrovert, Gifted. Flaws: Antagonistic. Bonds: Job, Has a crush. Occupation: Apothecary
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 16 (+3) | 12 (+1) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 1 Chain shirt. 1 Half-Plate.
Trey Bradly, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has moderate length black hair. His green eyes dart from person to person to random spaces in the air.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 17th year, his parents were killed by a dire rats raid, leaving Trey alone in the world. After a stint in an orphanage, he was adopted. He now spends his time doing works of charity.
Motivation: A deep hatred of dire rats; and he has money and likes to spend it
Ideals: Artistic, Philantrophist. Flaws: Mundane. Bonds: Rich, Enemies, Family. Occupation: Banker
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1000 sp.
Adam Clayton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses in collared shirts and wears a proper scarf over his head. He keeps his blonde hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He plays an instrument quite well.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his sister before him, after school he went straight into learning to become a Doctor. He was granted psionic powers by his dying sister.
Motivation: Wants to open a new tavern; and wants to work out more often
Ideals: Athletic, Artistic, Gifted. Bonds: Attractive, Job. Occupation: Doctor
Voice: Timid voice
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 18 (+4) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll, Terran, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. Jet (160 gp). Star rose quartz (20 gp). Fiery yellow corundum (700 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
