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Advanced [show]


Gunter Wakefield, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is slicked back into a classic pompadour. His green eyes dart from person to person.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in the east. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He left for the east, certain he would find work there.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Fighting, Athletic, Justice. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Scribe

Voice: Spits words with contempt

Attributes [hide]

Gunter Wakefield, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)16 (+3) 10 (+0)11 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 10
Languages Common, Undercommon, Aquan, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Geoffrey Weston, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, constantly wearing a brown suit, tan shirt, and black tie. He wears his chestnut hair up in a very large beehive style do. He wears an eyepatch.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the east to a Mayor, Geoffrey learned a great deal about his father's area of expertise. There was a wharf not far from home where he often wandered off to fish. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and to be a mortician again

Flaws: Ugly, Shy, Disease. Bonds: Job, Nature. Occupation: Mayor

Voice: Creaky witch voice

Attributes [hide]

Geoffrey Weston, Male Human Fighter 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)5 (-3) 13 (+1)16 (+3)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Trey Alton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a violet vest and prefers blue and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has moderate length chestnut hair. His eyes are hazel and catlike.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a ruthless business man, a trait he acquired from his father.

History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Dyer, but he got bored and became a Blacksmith. He's also a talented Dyer, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and balancing his hectic life and new blacksmith responsibilities is difficult

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Poor. Occupation: Blacksmith

Voice: Switch between two voices

Attributes [hide]

Trey Alton, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)12 (+1) 12 (+1)13 (+1)
Skills Insight +3, Stealth +5
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1900 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Solomon Kendall, Male Human [Permalink]

Personal [hide]

Description: This man wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case, and sports empty pouches on his belt. His head has been shaved. He has several tiny ruby earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy

Ideals: Joker, Extrovert. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Laborer

Voice: Old thin voice

Attributes [hide]

Solomon Kendall, Male Human Fighter 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)15 (+2) 7 (-2)15 (+2)
Skills Intimidation +5, Medicine +1
Senses Passive Perception 8
Languages Common, Auran, Gnome
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 7 Acid flasks.


Social Check DCs


Balimaar Altham, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a green coat with yellow slacks. His black hair is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Balimaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Balimaar's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature, Rich. Occupation: Adventurer

Voice: Spits and sputters

Attributes [hide]

Balimaar Altham, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)10 (+0) 6 (-2)14 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Sardonyx (50 gp). Rose (50 gp).


Social Check DCs

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